Added GLU library from http://code.google.com/p/glues/
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project/jni/glu/src/glues_project.h
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92
project/jni/glu/src/glues_project.h
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/*
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* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice including the dates of first publication and
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* either this permission notice or a reference to
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* http://oss.sgi.com/projects/FreeB/
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* shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Except as contained in this notice, the name of Silicon Graphics, Inc.
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* shall not be used in advertising or otherwise to promote the sale, use or
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* other dealings in this Software without prior written authorization from
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* Silicon Graphics, Inc.
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*
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* OpenGL ES CM 1.0 port of GLU by Mike Gorchak <mike@malva.ua>
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*/
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#ifndef __GLUES_PROJECT_H__
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#define __GLUES_PROJECT_H__
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#if defined(__USE_SDL_GLES__)
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#include <SDL/SDL_opengles.h>
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#ifndef GLAPI
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#define GLAPI GL_API
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#endif
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#elif defined (__QNXNTO__) || defined (__ANDROID__)
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#ifndef GLAPI
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#define GLAPI GL_API
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#endif
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#ifndef APIENTRY
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#define APIENTRY GL_APIENTRY
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#endif
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#ifndef APIENTRYP
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#define APIENTRYP GL_APIENTRYP
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#endif
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#elif defined(_WIN32) && (defined(_M_IX86) || defined(_M_X64))
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/* mainly for PowerVR OpenGL ES 1.x win32 emulator */
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#include <GLES\gl.h>
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#undef APIENTRY
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#define APIENTRY
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#if defined(GLUES_EXPORTS)
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#define GLAPI __declspec(dllexport)
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#else
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#define GLAPI __declspec(dllimport)
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#endif
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#else
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#error "Platform is unsupported"
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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GLAPI void APIENTRY gluOrtho2D(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top);
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GLAPI void APIENTRY gluPerspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar);
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GLAPI void APIENTRY gluLookAt(GLfloat eyex, GLfloat eyey, GLfloat eyez,
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GLfloat centerx, GLfloat centery, GLfloat centerz,
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GLfloat upx, GLfloat upy, GLfloat upz);
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GLAPI GLint APIENTRY gluProject(GLfloat objx, GLfloat objy, GLfloat objz,
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const GLfloat modelMatrix[16], const GLfloat projMatrix[16],
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const GLint viewport[4], GLfloat* winx, GLfloat* winy, GLfloat* winz);
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GLAPI GLint APIENTRY gluUnProject(GLfloat winx, GLfloat winy, GLfloat winz,
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const GLfloat modelMatrix[16], const GLfloat projMatrix[16],
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const GLint viewport[4], GLfloat* objx, GLfloat* objy, GLfloat* objz);
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GLAPI GLint APIENTRY gluUnProject4(GLfloat winx, GLfloat winy, GLfloat winz, GLfloat clipw,
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const GLfloat modelMatrix[16], const GLfloat projMatrix[16],
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const GLint viewport[4], GLclampf nearVal, GLclampf farVal,
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GLfloat* objx, GLfloat* objy, GLfloat* objz, GLfloat* objw);
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GLAPI void APIENTRY gluPickMatrix(GLfloat x, GLfloat y, GLfloat deltax, GLfloat deltay, GLint viewport[4]);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __GLUES_PROJECT_H__ */
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