SDL: redefine gamepad Start/Select and DPAD keycodes in AndroidiAppSettings.cfg
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@@ -241,6 +241,24 @@ extern int SDL_ANDROID_isTouchscreenKeyboardUsed;
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#ifndef SDL_ANDROID_GAMEPAD_KEYCODE_9
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#define SDL_ANDROID_GAMEPAD_KEYCODE_9 RETURN
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#endif
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#ifndef SDL_ANDROID_GAMEPAD_KEYCODE_10
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#define SDL_ANDROID_GAMEPAD_KEYCODE_10 SDL_ANDROID_KEYCODE_5
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#endif
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#ifndef SDL_ANDROID_GAMEPAD_KEYCODE_11
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#define SDL_ANDROID_GAMEPAD_KEYCODE_11 SDL_ANDROID_KEYCODE_4
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#endif
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#ifndef SDL_ANDROID_GAMEPAD_KEYCODE_12
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#define SDL_ANDROID_GAMEPAD_KEYCODE_12 UP
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#endif
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#ifndef SDL_ANDROID_GAMEPAD_KEYCODE_13
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#define SDL_ANDROID_GAMEPAD_KEYCODE_13 DOWN
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#endif
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#ifndef SDL_ANDROID_GAMEPAD_KEYCODE_14
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#define SDL_ANDROID_GAMEPAD_KEYCODE_14 LEFT
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#endif
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#ifndef SDL_ANDROID_GAMEPAD_KEYCODE_15
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#define SDL_ANDROID_GAMEPAD_KEYCODE_15 RIGHT
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#endif
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// Queue events to main thread
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extern void SDL_ANDROID_MainThreadPushMouseMotion(int x, int y);
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