SDL: redefine gamepad Start/Select and DPAD keycodes in AndroidiAppSettings.cfg

This commit is contained in:
Sergii Pylypenko
2017-10-31 19:49:49 +02:00
parent 70b37b6565
commit d378ee692f
6 changed files with 73 additions and 76 deletions

View File

@@ -361,7 +361,6 @@ abstract class DifferentTouchInput
}
private static class IcsTouchInput extends GingerbreadTouchInput
{
float hatX = 0.0f, hatY = 0.0f;
private static class Holder
{
private static final IcsTouchInput sInstance = new IcsTouchInput();
@@ -392,33 +391,11 @@ abstract class DifferentTouchInput
if( (event.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) == InputDevice.SOURCE_CLASS_JOYSTICK )
{
// event.getAxisValue(AXIS_HAT_X) and event.getAxisValue(AXIS_HAT_Y) are joystick arrow keys, on Nvidia Shield and some other joysticks
if( event.getAxisValue(MotionEvent.AXIS_HAT_X) != hatX )
{
hatX = event.getAxisValue(MotionEvent.AXIS_HAT_X);
if( hatX == 0.0f )
{
DemoGLSurfaceView.nativeKey(KeyEvent.KEYCODE_DPAD_LEFT, 0, 0);
DemoGLSurfaceView.nativeKey(KeyEvent.KEYCODE_DPAD_RIGHT, 0, 0);
}
else
DemoGLSurfaceView.nativeKey(hatX < 0.0f ? KeyEvent.KEYCODE_DPAD_LEFT : KeyEvent.KEYCODE_DPAD_RIGHT, 1, 0);
}
if( event.getAxisValue(MotionEvent.AXIS_HAT_Y) != hatY )
{
hatY = event.getAxisValue(MotionEvent.AXIS_HAT_Y);
if( hatY == 0.0f )
{
DemoGLSurfaceView.nativeKey(KeyEvent.KEYCODE_DPAD_UP, 0, 0);
DemoGLSurfaceView.nativeKey(KeyEvent.KEYCODE_DPAD_DOWN, 0, 0);
}
else
DemoGLSurfaceView.nativeKey(hatY < 0.0f ? KeyEvent.KEYCODE_DPAD_UP : KeyEvent.KEYCODE_DPAD_DOWN, 1, 0);
}
DemoGLSurfaceView.nativeGamepadAnalogJoystickInput(
event.getAxisValue(MotionEvent.AXIS_X), event.getAxisValue(MotionEvent.AXIS_Y),
event.getAxisValue(MotionEvent.AXIS_Z), event.getAxisValue(MotionEvent.AXIS_RZ),
event.getAxisValue(MotionEvent.AXIS_LTRIGGER), event.getAxisValue(MotionEvent.AXIS_RTRIGGER),
(hatX == 0.0f && hatY == 0.0f) ? 0 : 1 );
event.getAxisValue(MotionEvent.AXIS_LTRIGGER), event.getAxisValue(MotionEvent.AXIS_RTRIGGER),
event.getAxisValue(MotionEvent.AXIS_HAT_X), event.getAxisValue(MotionEvent.AXIS_HAT_Y) );
return;
}
// Process mousewheel
@@ -1098,7 +1075,7 @@ class DemoGLSurfaceView extends GLSurfaceView_SDL {
public static native void nativeHardwareMouseDetected( int detected );
public static native void nativeMouseButtonsPressed( int buttonId, int pressedState );
public static native void nativeMouseWheel( int scrollX, int scrollY );
public static native void nativeGamepadAnalogJoystickInput( float stick1x, float stick1y, float stick2x, float stick2y, float ltrigger, float rtrigger, int usingHat );
public static native void nativeGamepadAnalogJoystickInput( float stick1x, float stick1y, float stick2x, float stick2y, float ltrigger, float rtrigger, float dpadx, float dpady );
public static native void nativeScreenVisibleRect( int x, int y, int w, int h );
public static native void nativeScreenKeyboardShown( int shown );
}