SDL: futile attempt to draw over display cutout area
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@@ -1102,9 +1102,6 @@ class DemoGLSurfaceView extends GLSurfaceView_SDL {
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if( nativeKey( keyCode, 0, event.getUnicodeChar(), DifferentTouchInput.processGamepadDeviceId(event.getDevice()) ) == 0 )
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return super.onKeyUp(keyCode, event);
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//if( keyCode == KeyEvent.KEYCODE_BACK || keyCode == KeyEvent.KEYCODE_MENU )
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// DimSystemStatusBar.get().dim(mParent._videoLayout);
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return true;
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}
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