Reordered screen zoom settings, so the smallest display comes on top

This commit is contained in:
pelya
2011-11-24 17:22:34 +02:00
parent 15099fa668
commit c1e5111158
5 changed files with 58 additions and 39 deletions

View File

@@ -81,7 +81,7 @@ class Mouse
public static final int ZOOM_NONE = 0;
public static final int ZOOM_MAGNIFIER = 1;
public static final int ZOOM_WHOLE_SCREEN = 2;
public static final int ZOOM_SCREEN_TRANSFORM = 2;
public static final int ZOOM_FULLSCREEN_MAGNIFIER = 3;
}
@@ -468,6 +468,7 @@ class DemoGLSurfaceView extends GLSurfaceView_SDL {
{
touchInput.process(event);
// Wait a bit, and try to synchronize to app framerate, or event thread will eat all CPU and we'll lose FPS
// With Froyo the rate of touch events is limited, but they are arriving faster then we're redrawing anyway
if(( event.getAction() == MotionEvent.ACTION_MOVE ||
event.getAction() == MotionEvent.ACTION_HOVER_MOVE))
{
@@ -475,7 +476,7 @@ class DemoGLSurfaceView extends GLSurfaceView_SDL {
{
try
{
mRenderer.wait(300L);
mRenderer.wait(300L); // And sometimes the app decides not to render at all, so this timeout should not be big.
} catch (InterruptedException e) { }
}
}