Cloud save: working save/load dialog
This commit is contained in:
@@ -218,7 +218,7 @@ int main( int argc, char *argv[] )
|
||||
}
|
||||
break;
|
||||
case cDoSave :
|
||||
saveGame( &Game );
|
||||
//saveGame( &Game );
|
||||
enterState = cStateMainMenu;
|
||||
break;
|
||||
case cDoRestart :
|
||||
@@ -1252,7 +1252,7 @@ BNX_BOOL saveGame( BNX_GAME *game )
|
||||
|
||||
fclose( file );
|
||||
SDL_SaveBMP(SDL_GetVideoSurface(), "screenshot.bmp");
|
||||
SDL_ANDROID_CloudSave( sysGetFullFileName( csSaveGameName ), "save", "Biniax2", "savegame", "screenshot.bmp", game->moves );
|
||||
SDL_ANDROID_CloudSave( sysGetFullFileName( csSaveGameName ), "", "Biniax2", "savegame", "screenshot.bmp", game->moves );
|
||||
|
||||
return BNX_TRUE;
|
||||
}
|
||||
@@ -1263,7 +1263,7 @@ BNX_BOOL loadGame( BNX_GAME *game )
|
||||
BNX_INT32 i;
|
||||
BNX_INT32 j;
|
||||
|
||||
SDL_ANDROID_CloudLoad( sysGetFullFileName( csSaveGameName ), "save", "Biniax2" );
|
||||
SDL_ANDROID_CloudLoad( sysGetFullFileName( csSaveGameName ), "", "Biniax2" );
|
||||
|
||||
if ( sysGetFileLen( sysGetFullFileName( csSaveGameName ) ) != cSaveFileSize )
|
||||
return BNX_FALSE;
|
||||
|
||||
Reference in New Issue
Block a user