Cloud save: working save/load dialog
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@@ -7,10 +7,10 @@ AppName="Biniax2"
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AppFullName=com.biniax.sdl
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# Application version code (integer)
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AppVersionCode=1405
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AppVersionCode=1406
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# Application user-visible version name (string)
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AppVersionName="1.4.05"
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AppVersionName="1.4.06"
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# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
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# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
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@@ -218,7 +218,7 @@ int main( int argc, char *argv[] )
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}
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break;
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case cDoSave :
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saveGame( &Game );
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//saveGame( &Game );
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enterState = cStateMainMenu;
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break;
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case cDoRestart :
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@@ -1252,7 +1252,7 @@ BNX_BOOL saveGame( BNX_GAME *game )
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fclose( file );
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SDL_SaveBMP(SDL_GetVideoSurface(), "screenshot.bmp");
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SDL_ANDROID_CloudSave( sysGetFullFileName( csSaveGameName ), "save", "Biniax2", "savegame", "screenshot.bmp", game->moves );
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SDL_ANDROID_CloudSave( sysGetFullFileName( csSaveGameName ), "", "Biniax2", "savegame", "screenshot.bmp", game->moves );
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return BNX_TRUE;
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}
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@@ -1263,7 +1263,7 @@ BNX_BOOL loadGame( BNX_GAME *game )
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BNX_INT32 i;
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BNX_INT32 j;
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SDL_ANDROID_CloudLoad( sysGetFullFileName( csSaveGameName ), "save", "Biniax2" );
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SDL_ANDROID_CloudLoad( sysGetFullFileName( csSaveGameName ), "", "Biniax2" );
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if ( sysGetFileLen( sysGetFullFileName( csSaveGameName ) ) != cSaveFileSize )
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return BNX_FALSE;
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