Added Enigma game
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project/jni/application/enigma/src/util.hh
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45
project/jni/application/enigma/src/util.hh
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/*
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* Copyright (C) 2006 Daniel Heck
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "enigma.hh"
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namespace enigma
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{
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/**
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* This class maintains a list of time handlers that are either
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* invoked at every tick or after a specified amount of time. If
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* the TimeHandler is registered using #activate, it is invoked at
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* every tick, the #set_alarm method can be used to register a
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* time handler that is invoked (either once or repeatedly) after
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* a specified time interval.
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*/
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class Timer : public ecl::Nocopy {
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public:
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Timer();
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~Timer();
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void activate (TimeHandler *th);
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void deactivate (TimeHandler* th);
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void set_alarm (TimeHandler* th, double interval, bool repeatp = false);
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void remove_alarm (TimeHandler *th);
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void clear();
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void tick(double dtime);
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private:
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struct Rep;
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Rep &self;
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};
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}
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