Added Enigma game
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170
project/jni/application/enigma/src/util.cpp
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170
project/jni/application/enigma/src/util.cpp
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/*
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* Copyright (C) 2006 Daniel Heck
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <list>
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#include <algorithm>
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#include <functional>
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#include "ecl_util.hh"
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#include "util.hh"
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using enigma::Timer;
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using enigma::TimeHandler;
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using namespace std;
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/* -------------------- Alarm -------------------- */
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namespace
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{
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/** This class helps #Timer keep track of the current list of
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registered TimeHandlers. */
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class Alarm {
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public:
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Alarm (enigma::TimeHandler* h, double interval, bool repeatp);
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void tick (double dtime);
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bool expired() const;
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void mark_removed();
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bool has_handler (enigma::TimeHandler *th) const;
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private:
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// Variables
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enigma::TimeHandler *handler;
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double interval;
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double timeleft;
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bool repeatp;
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bool removed;
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};
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}
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Alarm::Alarm(TimeHandler* h, double i, bool r)
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: handler(h), interval(i), timeleft(i), repeatp(r), removed(false)
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{}
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bool Alarm::expired() const
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{
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return removed || timeleft <= 0;
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}
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void Alarm::mark_removed()
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{
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removed = true;
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}
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void Alarm::tick (double dtime)
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{
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if (!removed) {
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timeleft -= dtime;
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if (repeatp) {
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while (timeleft <= 0) {
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handler->alarm();
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timeleft += interval;
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}
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} else if (timeleft <= 0) {
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handler->alarm();
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}
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}
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}
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bool Alarm::has_handler (TimeHandler *th) const
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{
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return handler == th;
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}
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/* -------------------- Timer implementation -------------------- */
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struct Timer::Rep {
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std::list<TimeHandler*> handlers;
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std::list<Alarm> alarms;
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};
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Timer::Timer()
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: self(*new Rep)
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{
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}
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Timer::~Timer()
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{
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clear();
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delete &self;
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}
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void Timer::deactivate(TimeHandler* th)
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{
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std::list<TimeHandler*>::iterator i;
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i = find(self.handlers.begin(), self.handlers.end(), th);
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if (i != self.handlers.end()) {
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*i = 0;
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}
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}
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void Timer::activate(TimeHandler *th)
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{
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if (find(self.handlers.begin(), self.handlers.end(), th) == self.handlers.end())
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self.handlers.push_back(th);
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}
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void Timer::set_alarm(TimeHandler *th, double interval, bool repeatp)
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{
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if (interval > 0)
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self.alarms.push_back(Alarm(th, interval, repeatp));
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}
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void Timer::remove_alarm(TimeHandler *th)
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{
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list<Alarm>::iterator e = self.alarms.end();
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for (list<Alarm>::iterator it = self.alarms.begin(); it != e; ++it)
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if (it->has_handler (th))
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it->mark_removed();
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}
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void Timer::tick (double dtime)
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{
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self.handlers.remove (0); // remove inactive entries
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for_each (self.handlers.begin(), self.handlers.end(),
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std::bind2nd (std::mem_fun (&TimeHandler::tick), dtime));
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// Explicit loop to allow remove_alarm() to be called from inside alarm()
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for (list<Alarm>::iterator i=self.alarms.begin(); i != self.alarms.end(); ) {
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list<Alarm>::iterator n = ecl::next(i);
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i->tick(dtime);
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i = n;
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}
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self.alarms.remove_if (mem_fun_ref(&Alarm::expired));
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}
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void Timer::clear()
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{
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self.handlers.clear();
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self.alarms.clear();
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}
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