Added Enigma game
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76
project/jni/application/enigma/src/network.hh
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76
project/jni/application/enigma/src/network.hh
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/*
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* Copyright (C) 2002,2004,2005 Daniel Heck
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NETWORK_HH_INCLUDED
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#define NETWORK_HH_INCLUDED
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#include "ecl_fwd.hh"
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#include "SDL_types.h"
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#include "enet/enet.h"
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#include <list>
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#include <iosfwd>
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namespace enigma
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{
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class Peer {
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public:
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virtual ~Peer() {}
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virtual void send_message (const ecl::Buffer &b, int channel) = 0;
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virtual void send_reliable (const ecl::Buffer &b, int channel) = 0;
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virtual bool poll_message (ecl::Buffer &b, int &player_no) = 0;
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virtual void disconnect(int timeout=1000) = 0;
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virtual bool is_connected() const = 0;
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};
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class Peer_Enet : public Peer {
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public:
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Peer_Enet (ENetHost *host, ENetPeer *peer, int playerno);
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~Peer_Enet();
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private:
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// Peer interface
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virtual void send_message (const ecl::Buffer &b, int channel);
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virtual void send_reliable (const ecl::Buffer &b, int channel);
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virtual bool poll_message (ecl::Buffer &b, int &player_no);
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virtual void disconnect(int timeout);
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virtual bool is_connected() const;
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private:
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// Variables
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ENetHost *m_host;
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ENetPeer *m_peer;
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int m_playerno;
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bool m_connected;
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};
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class Peer_Local : public Peer {
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public:
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virtual void send_message (const ecl::Buffer &b, int channel) ;
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virtual void send_reliable (const ecl::Buffer &b, int channel);
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virtual bool poll_message (ecl::Buffer &b, int &player_no);
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private:
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// Variables
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std::list<ecl::Buffer> m_queue;
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};
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}
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#endif
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