Added Enigma game
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project/jni/application/enigma/src/d_models.hh
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241
project/jni/application/enigma/src/d_models.hh
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/*
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* Copyright (C) 2002,2003 Daniel Heck
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef D_MODELS_HH
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#define D_MODELS_HH
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#include "ecl_fwd.hh"
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#include <vector>
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#include <string>
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#include <cassert>
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namespace display
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{
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using std::string;
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using std::vector;
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using ecl::Surface;
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/* -------------------- Image -------------------- */
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struct Image {
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// Variables.
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ecl::Surface *surface;
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ecl::Rect rect; // location of image inside surface
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int refcount; // reference count, initialized to 1
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// Constructors.
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Image(ecl::Surface *sfc);
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Image(ecl::Surface *sfc, const ecl::Rect &r);
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};
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void incref (Image *i);
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void decref (Image *i);
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void draw_image (Image *i, ecl::GC &gc, int x, int y);
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/* -------------------- ImageModel -------------------- */
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class ImageModel : public Model {
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Image* image;
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int xoff, yoff; // relative origin of the image
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public:
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// Constructors
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ImageModel (Image *i, int xo, int yo);
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ImageModel (Surface *s, int xo, int yo);
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ImageModel (Surface *s, const ecl::Rect &r, int xo, int yo);
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~ImageModel();
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// Model interface
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void draw(ecl::GC &gc, int x, int y);
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Model *clone();
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void get_extension (ecl::Rect &r);
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Image *get_image() { return image; }
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};
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/* -------------------- ShadowModel -------------------- */
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class ShadowModel : public Model {
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public:
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ShadowModel(Model *m, Model *sh);
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~ShadowModel();
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// Model interface
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void expose (ModelLayer *ml, int vx, int vy);
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void remove (ModelLayer *ml);
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void set_callback(ModelCallback *cb);
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void reverse();
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void restart();
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void draw (ecl::GC &gc, int x, int y);
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void draw_shadow (ecl::GC &gc, int x, int y);
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Model *get_shadow() const;
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Model *clone();
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void get_extension (ecl::Rect &r);
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private:
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Model *model, *shade;
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};
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/* -------------------- CompositeModel -------------------- */
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class CompositeModel : public Model {
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Model *bg, *fg;
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public:
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CompositeModel(Model *b, Model *f) : bg(b), fg(f) {}
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~CompositeModel() {
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delete bg; delete fg;
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}
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// Animation interface
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void set_callback(ModelCallback *cb) {
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// bg->set_callback(cb);
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fg->set_callback(cb);
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}
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void reverse() {
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// bg->reverse();
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fg->reverse();
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}
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void restart() {
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fg->restart();
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}
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// Model interface
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Model *get_shadow() const { return bg->get_shadow(); }
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virtual void expose (ModelLayer *ml, int vx, int vy) {
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fg->expose (ml, vx, vy);
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// bg->expose (ml, vx, vy);
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}
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virtual void remove (ModelLayer *ml) {
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fg->remove (ml);
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// bg->remove (ml);
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}
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void draw(ecl::GC &gc, int x, int y) {
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bg->draw(gc,x,y);
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fg->draw(gc,x,y);
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}
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void draw_shadow(ecl::GC &gc, int x, int y) {
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bg->draw_shadow(gc,x,y);
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}
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Model *clone() {
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return new CompositeModel(bg->clone(), fg->clone());
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}
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void get_extension (ecl::Rect &r) {
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fg->get_extension (r);
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// ecl::Rect r1, r2;
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// bg->get_extension (r1);
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// fg->get_extension (r2);
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// r = boundingbox (r1, r2);
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}
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};
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/* -------------------- RandomModel -------------------- */
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/* Creates new models randomly from a set of template models. */
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class RandomModel : public Model {
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std::vector<std::string> modelnames;
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public:
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void add_model(const std::string &name) {modelnames.push_back(name);}
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Model *clone();
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};
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/* -------------------- AliasModel -------------------- */
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class AliasModel : public Model {
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string name;
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public:
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AliasModel(const string &modelname) : name(modelname) {}
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Model *clone();
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};
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/* -------------------- Animations -------------------- */
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struct AnimFrame : public ecl::Nocopy {
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// Variables
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Model *model;
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double duration;
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// Constructor and Destructor
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AnimFrame(Model *m, double dur)
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: model(m), duration(dur)
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{}
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~AnimFrame() { delete model; }
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};
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struct AnimRep {
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// Variables
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vector<AnimFrame*> frames;
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bool loop;
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int refcount;
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// Constructor and Destructor
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AnimRep(bool l) : loop(l), refcount(1) {}
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~AnimRep() {
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delete_sequence(frames.begin(), frames.end());
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}
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};
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class Anim2d : public Model, public ecl::Nocopy {
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public:
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Anim2d (bool loop);
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~Anim2d();
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void set_callback(ModelCallback *cb) { callback = cb; }
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void add_frame(Model *m, double duration);
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/* ---------- Model interface ---------- */
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void draw(ecl::GC &gc, int x, int y);
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void draw_shadow(ecl::GC &gc, int x, int y);
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Model *clone() { return new Anim2d(rep); }
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void reverse() { reversep = !reversep; }
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void restart ();
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void expose (ModelLayer *ml, int vx, int vy);
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void remove (ModelLayer *ml);
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void tick(double dtime);
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bool has_changed(ecl::Rect &changed_region);
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bool is_garbage() const { return finishedp; }
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void move (int newx, int newy);
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void get_extension (ecl::Rect &r);
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private:
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Anim2d(AnimRep *r);
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/* ---------- Variables ---------- */
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AnimRep *rep;
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unsigned curframe; // Current frame number
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double frametime; // Elapsed time since frame was activated
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bool finishedp; // Animation has finished
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bool changedp; // Model state has changed since last redraw
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bool reversep; // Play the animation in reverse direction
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int videox, videoy; // Video coordinates of sprite
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ModelCallback *callback;
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};
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ecl::Surface *GetSurface (const std::string &filename);
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ecl::Surface *CropSurface (const ecl::Surface *s, ecl::Rect r);
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void DefineModel (const char *name, Model *m);
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void DefineImageModel (const char *name, ecl::Surface *s);
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}
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#endif
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