Added Enigma game
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71
project/jni/application/enigma/src/client.hh
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71
project/jni/application/enigma/src/client.hh
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/*
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* Copyright (C) 2003,2004,2005 Daniel Heck
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef CLIENT_HH_INCLUDED
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#define CLIENT_HH_INCLUDED
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#include "lev/Index.hh"
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namespace enigma_client
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{
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using namespace enigma;
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/* -------------------- Functions -------------------- */
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bool NetworkStart();
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void Tick (double dtime);
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bool AbortGameP();
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void Stop();
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/* -------------------- Server->Client messages -------------------- */
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void Msg_Command(const std::string& cmd);
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void Msg_AdvanceLevel (lev::LevelAdvanceMode mode);
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void Msg_JumpBack();
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void Msg_LevelLoaded(bool isRestart);
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void Msg_PlayerPosition (unsigned iplayer, const ecl::V2 &pos);
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void Msg_Sparkle (const ecl::V2 &pos);
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void Msg_ShowText (const std::string &text, bool scrolling, double duration=-1);
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//! Play sound emanating from an absolute position in the world
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void Msg_PlaySound (const std::string &soundname,
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const ecl::V2 &pos,
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double relative_volume);
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//! Play a sound emanating from the player's current position
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void Msg_PlaySound (const std::string &soundname, double relative_volume);
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//! Stop the game and display an error message instead
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void Msg_Error (const std::string &text);
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}
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namespace enigma
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{
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namespace client = enigma_client;
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}
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#endif
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