Added Enigma game
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81
project/jni/application/enigma/src/PropertyManager.hh
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81
project/jni/application/enigma/src/PropertyManager.hh
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/*
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* Copyright (C) 2006 Ronald Lamprecht
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef PROPERTYMGR_HH_INCLUDED
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#define PROPERTYMGR_HH_INCLUDED
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#include <string>
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#include <xercesc/dom/DOMDocument.hpp>
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#include <xercesc/dom/DOMElement.hpp>
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namespace enigma
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{
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/**
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* An abstact Superclass for key/value property access.
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*/
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class PropertyManager {
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public:
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~PropertyManager();
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virtual bool save() = 0; // mark the class as abstract
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void setProperty(const char *prefName, const std::string &value);
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void setProperty(const char *prefName, const char *value);
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void getProperty(const char *prefName, std::string &value);
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std::string getString(const char *prefName);
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void setProperty(const char *prefName, const double &value);
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void getProperty(const char *prefName, double &value);
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double getDouble(const char *prefName);
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void setProperty(const char *prefName, const int &value);
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void getProperty(const char *prefName, int &value);
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int getInt(const char *prefName);
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void setProperty(const char *prefName, const bool &value);
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void getProperty(const char *prefName, bool &value);
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bool getBool(const char *prefName);
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protected:
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PropertyManager();
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XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *doc;
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XERCES_CPP_NAMESPACE_QUALIFIER DOMElement *propertiesElem;
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/**
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* force a return of a property element with the given name as key.
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* @param prefName the name of the searched or new property
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* @return the property element with the given key name.
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*/
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XERCES_CPP_NAMESPACE_QUALIFIER DOMElement * getPropertyElement(const char *prefName);
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/**
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* checks if a property exists.
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* @param prefName the preference name.
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* @param element the searched property element or the last property
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* element found in the preference list (for append usage).
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* @return validity of element.
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*/
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bool hasProperty(const char *prefName, XERCES_CPP_NAMESPACE_QUALIFIER DOMElement ** element);
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/**
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* checks if a property exists.
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* @param key the preference name.
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* @param element the searched property element or the last property
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* element found in the preference list (for append usage).
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* @return validity of element.
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*/
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bool hasProperty(const XMLCh * key, XERCES_CPP_NAMESPACE_QUALIFIER DOMElement ** element);
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};
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} // namespace enigma
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#endif
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