Added Enigma game
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67
project/jni/application/enigma/src/Inventory.hh
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67
project/jni/application/enigma/src/Inventory.hh
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/*
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* Copyright (C) 2006 Daniel Heck
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef INVENTORY_HH_INCLUDED
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#define INVENTORY_HH_INCLUDED
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#include "ItemHolder.hh"
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#include <string>
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#include <vector>
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#include <stdlib.h>
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namespace enigma
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{
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using world::Item; // TODO: remove this after moving Item into enigma namespace
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class Inventory : public ItemHolder {
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public:
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Inventory();
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~Inventory();
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// ---------- ItemHolder interface ----------
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bool is_full() const;
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virtual bool is_empty() const;
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void add_item (Item *i);
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virtual void takeItemsFrom(ItemHolder *ih);
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virtual Item *yield_first();
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// ---------- Methods ----------
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//! The number of items currently in the inventory
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size_t size() const;
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void clear();
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void rotate_left();
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void rotate_right();
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Item *get_item (size_t idx) const;
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Item *yield_item (size_t idx);
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bool willAddItem(Item *it);
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int find(const std::string& kind, size_t start_idx = 0) const;
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private:
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// Private methods.
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Item *remove_item(Item *it);
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// Private variables.
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static const unsigned max_items;
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std::vector<Item*> m_items;
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};
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}
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#endif
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