Added Enigma game
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169
project/jni/application/enigma/src/Inventory.cpp
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169
project/jni/application/enigma/src/Inventory.cpp
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/*
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* Copyright (C) 2006 Daniel Heck
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "Inventory.hh"
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#include "items.hh"
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#include "ecl_util.hh"
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#include <algorithm>
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using enigma::Inventory;
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using world::Item;
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typedef std::vector<Item*> ItemList;
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/** The maximum number of items that may be stored in an inventory.
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For compatibility with Oxyd this should be always 12. */
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unsigned const Inventory::max_items = 12;
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Inventory::Inventory() : m_items()
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{}
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Inventory::~Inventory()
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{
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clear();
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}
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size_t Inventory::size() const
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{
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return m_items.size();
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}
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void Inventory::clear()
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{
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ecl::delete_sequence(m_items.begin(), m_items.end());
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m_items.clear();
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}
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Item * Inventory::get_item (size_t idx) const
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{
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return idx >= size() ? 0 : m_items[idx];
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}
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Item * Inventory::yield_item (size_t idx)
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{
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if (idx < size()) {
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Item *it = m_items[idx];
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m_items.erase(m_items.begin()+ idx);
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return it;
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}
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return 0;
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}
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Item * Inventory::yield_first()
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{
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return yield_item(0);
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}
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Item * Inventory::remove_item(Item *wanted)
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{
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ItemList::iterator e = m_items.end();
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for (ItemList::iterator i = m_items.begin(); i != e; ++i) {
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if (*i == wanted) {
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m_items.erase(i);
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return wanted;
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}
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}
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return 0;
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}
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bool Inventory::is_full() const
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{
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ItemHolder *holder = dynamic_cast<ItemHolder*>(get_item(0));
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if (holder && !holder->is_full())
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return false;
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return m_items.size() >= max_items;
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}
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bool Inventory::is_empty() const {
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return m_items.size() == 0;
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}
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void Inventory::add_item(Item *i)
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{
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ItemHolder *firstHolder = dynamic_cast<ItemHolder*>(get_item(0));
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ItemHolder *addHolder = dynamic_cast<ItemHolder*>(i);
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if (firstHolder && !firstHolder->is_full() &&
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(addHolder == NULL || !addHolder->is_empty())) {
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// first item is a bag and not full and add item is not an empty bag
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firstHolder->add_item (i);
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}
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else {
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m_items.insert (m_items.begin(), i);
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}
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}
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void Inventory::takeItemsFrom(ItemHolder *ih) {
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ItemHolder *holder = dynamic_cast<ItemHolder*>(get_item(0));
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if (holder && !holder->is_full()) {
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// first item is a bag and not full - do not refill items form one
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// itemholder into another
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return;
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}
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else {
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while (m_items.size() < max_items && !ih->is_empty()) {
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Item * it = ih->yield_first();
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m_items.insert (m_items.begin(), it);
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}
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return;
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}
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}
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void Inventory::rotate_left ()
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{
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if (!m_items.empty())
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std::rotate(m_items.begin(), m_items.begin()+1, m_items.end());
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}
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void Inventory::rotate_right ()
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{
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if (!m_items.empty())
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std::rotate(m_items.begin(), m_items.end()-1, m_items.end());
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}
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bool Inventory::willAddItem(Item *it) {
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ItemHolder *holder = dynamic_cast<ItemHolder*>(it);
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if (is_full()) {
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return false;
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} else if (holder != NULL && holder->is_empty() &&
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(m_items.size() >= max_items || dynamic_cast<ItemHolder*>(get_item(0)) != NULL)) {
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// should add a bag that is empty, but first item in Inventory is itself
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// a bag or Inventory is full -- avoid recursive bags
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return false;
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}
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return true; // we have space and item is not critical
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}
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int Inventory::find(const std::string& kind, size_t start_idx) const
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{
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size_t size_ = size();
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for (size_t i = start_idx; i<size_; ++i) {
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if (get_item(i)->is_kind(kind))
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return static_cast<int> (i);
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}
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return -1;
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}
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