glshim updated, added latest changes by ptitSeb
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@@ -70,6 +70,10 @@ const char* PrintEnum(GLenum what) {
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p(GL_UNSIGNED_SHORT_5_6_5_REV);
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p(GL_FLOAT);
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p(GL_DOUBLE);
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// texture infos
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p(GL_TEXTURE_WIDTH);
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p(GL_TEXTURE_HEIGHT);
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p(GL_TEXTURE_COMPRESSED);
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// texture pack/unpack
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p(GL_UNPACK_ALIGNMENT);
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// framebuffer
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