Fixed 4:3 aspect ratio, magnifying glass is buggy in this mode (I hope noone will use these two options together)
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@@ -389,7 +389,14 @@ class DemoRenderer extends GLSurfaceView_SDL.Renderer
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}
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public void onSurfaceChanged(GL10 gl, int w, int h) {
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Log.i("SDL", "libSDL: DemoRenderer.onSurfaceChanged(): paused " + mPaused + " mFirstTimeStart " + mFirstTimeStart );
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Log.i("SDL", "libSDL: DemoRenderer.onSurfaceChanged(): paused " + mPaused + " mFirstTimeStart " + mFirstTimeStart + " w " + w + " h " + h);
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if( w < h && Globals.HorizontalOrientation )
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{
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// Sometimes when Android awakes from lockscreen, portrait orientation is kept
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int x = w;
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w = h;
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h = x;
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}
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mWidth = w;
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mHeight = h;
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mGl = gl;
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@@ -569,6 +576,7 @@ class DemoRenderer extends GLSurfaceView_SDL.Renderer
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}
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public void DrawLogo(GL10 gl)
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{
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/*
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// TODO: this not quite works, as it seems
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BitmapDrawable bmp = null;
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try
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@@ -619,6 +627,7 @@ class DemoRenderer extends GLSurfaceView_SDL.Renderer
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gl.glDeleteTextures(1, mTextureNameWorkspace, 0);
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gl.glFlush();
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*/
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}
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