Support for PS3 gamepad - I've breaked SDL joystick API again, yay!

This commit is contained in:
pelya
2013-01-23 18:55:58 +02:00
parent f886f788e5
commit ba36393a0c
7 changed files with 118 additions and 55 deletions

View File

@@ -25,7 +25,7 @@
Definitions...
----------------------------------------------------------*/
#define SCREEN_W 640
#define SCREEN_W 800
#define SCREEN_H 480
@@ -437,13 +437,16 @@ int main(int argc, char* argv[])
// some random colors
int colors[MAX_POINTERS] = { 0xaaaaaa, 0xffffff, 0x888888, 0xcccccc, 0x666666, 0x999999, 0xdddddd, 0xeeeeee, 0xaaaaaa, 0xffffff, 0x888888, 0xcccccc, 0x666666, 0x999999, 0xdddddd, 0xeeeeee };
struct TouchPointer_t { int x; int y; int pressure; int pressed; } touchPointers[MAX_POINTERS];
int accel[2], screenjoy[2];
int accel[2], screenjoy[4], gamepads[4][8];
SDL_Surface *mouse[4];
int screenKeyboardShown = 0;
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK);
SDL_EnableUNICODE(1);
SDL_Joystick * joysticks[6];
for( i = 0; i < 6; i++ )
joysticks[i] = SDL_JoystickOpen(i);
atexit(SDL_Quit);
@@ -548,7 +551,7 @@ int main(int argc, char* argv[])
memset(touchPointers, 0, sizeof(touchPointers));
memset(accel, 0, sizeof(accel));
memset(screenjoy, 0, sizeof(screenjoy));
SDL_Joystick * joystick = SDL_JoystickOpen(0);
memset(gamepads, 0, sizeof(gamepads));
while(1)
{
@@ -596,22 +599,32 @@ int main(int argc, char* argv[])
r.y -= r.h/2;
SDL_FillRect(screen, &r, colors[i]);
}
r.x = SCREEN_W/2 + accel[0] * SCREEN_H / 65536;
r.y = SCREEN_H/2 + accel[1] * SCREEN_H / 65536;
//__android_log_print(ANDROID_LOG_INFO, "Ballfield", "Accel: %d %d screen %d %d", accel[0], accel[1], r.x, r.y);
r.w = 10;
r.h = 10;
r.x -= r.w/2;
r.y -= r.h/2;
SDL_FillRect(screen, &r, 0xffffff);
r.x = SCREEN_W/2 + screenjoy[0] * SCREEN_H / 65536;
r.y = SCREEN_H/2 + screenjoy[1] * SCREEN_H / 65536;
//__android_log_print(ANDROID_LOG_INFO, "Ballfield", "Screen joystick: %d %d screen %d %d", screenjoy[0], screenjoy[1], r.x, r.y);
r.w = 10;
r.h = 10;
r.x -= r.w/2;
r.y -= r.h/2;
SDL_FillRect(screen, &r, 0x000000);
int joyInput[][3] = {
{accel[0], accel[1], 10},
{screenjoy[0], screenjoy[1], 10},
{screenjoy[2], screenjoy[3], 10},
{gamepads[0][0], gamepads[0][1], 10 + gamepads[0][4] * 100 / 32767},
{gamepads[0][2], gamepads[0][3], 10 + gamepads[0][5] * 100 / 32767},
{gamepads[0][6], gamepads[0][7], 10},
{gamepads[1][0], gamepads[1][1], 10 + gamepads[1][4] * 100 / 32767},
{gamepads[1][2], gamepads[1][3], 10 + gamepads[1][5] * 100 / 32767},
{gamepads[1][6], gamepads[1][7], 10},
{gamepads[2][0], gamepads[2][1], 10 + gamepads[2][4] * 100 / 32767},
{gamepads[2][2], gamepads[2][3], 10 + gamepads[2][5] * 100 / 32767},
{gamepads[2][6], gamepads[2][7], 10},
{gamepads[3][0], gamepads[3][1], 10 + gamepads[3][4] * 100 / 32767},
{gamepads[3][2], gamepads[3][3], 10 + gamepads[3][5] * 100 / 32767},
{gamepads[3][6], gamepads[3][7], 10},
};
for( i = 0; i < 15; i++ )
{
r.w = joyInput[i][2];
r.h = joyInput[i][2];
r.x = SCREEN_W/2 + joyInput[i][0] * SCREEN_H / 65536 - r.w/2;
r.y = SCREEN_H/2 + joyInput[i][1] * SCREEN_H / 65536 - r.w/2;
//__android_log_print(ANDROID_LOG_INFO, "Ballfield", "Joy input %d: %d %d %d", i, joyInput[i][0], joyInput[i][1], joyInput[i][2] );
SDL_FillRect(screen, &r, i * 123);
}
int mx, my;
int b = SDL_GetMouseState(&mx, &my);
@@ -652,26 +665,35 @@ int main(int argc, char* argv[])
// Android-specific events - accelerometer, multitoush, and on-screen joystick
if( evt.type == SDL_JOYAXISMOTION )
{
if(evt.jaxis.axis < 4)
if(evt.jaxis.which == 0) // Multitouch and on-screen joysticks
{
if(evt.jaxis.axis < 2)
if(evt.jaxis.axis < 4)
screenjoy[evt.jaxis.axis] = evt.jaxis.value;
else
accel[evt.jaxis.axis - 2] = evt.jaxis.value;
touchPointers[evt.jaxis.axis - 4].pressure = evt.jaxis.value;
}
else
if(evt.jaxis.which == 1)
{
touchPointers[evt.jaxis.axis - 4].pressure = evt.jaxis.value;
accel[evt.jaxis.axis] = evt.jaxis.value;
}
if(evt.jaxis.which >= 2)
{
// Each gamepad has 8 axes - two joystick hats, two triggers, and Ouya touchpad
gamepads[evt.jaxis.which - 2][evt.jaxis.axis] = evt.jaxis.value;
}
}
if( evt.type == SDL_JOYBUTTONDOWN || evt.type == SDL_JOYBUTTONUP )
{
touchPointers[evt.jbutton.button].pressed = (evt.jbutton.state == SDL_PRESSED);
if(evt.jbutton.which == 0) // Multitouch and on-screen joystick
touchPointers[evt.jbutton.button].pressed = (evt.jbutton.state == SDL_PRESSED);
}
if( evt.type == SDL_JOYBALLMOTION )
{
touchPointers[evt.jball.ball].x = evt.jball.xrel;
touchPointers[evt.jball.ball].y = evt.jball.yrel;
if(evt.jball.which == 0) // Multitouch and on-screen joystick
{
touchPointers[evt.jball.ball].x = evt.jball.xrel;
touchPointers[evt.jball.ball].y = evt.jball.yrel;
}
}
}
if( screenKeyboardShown != SDL_IsScreenKeyboardShown(NULL))

View File

@@ -39,7 +39,7 @@ MultiABI=y
AppMinimumRAM=300
AppVersionCode=08818
AppVersionName="0.8.8.18"
ResetSdlConfigForThisVersion=n
ResetSdlConfigForThisVersion=y
DeleteFilesOnUpgrade="libsdl-DownloadFinished-10.flag"
CompiledLibraries="sdl_mixer sdl_image freetype curl vorbis ogg"
CustomBuildScript=y