Splitted Java sources to many small files, fixed tabulation, splitted input source file from video in libSDL.
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124
alienblaster/project/src/Video.java
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124
alienblaster/project/src/Video.java
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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package de.schwardtnet.alienblaster;
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import javax.microedition.khronos.opengles.GL10;
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import javax.microedition.khronos.egl.EGL10;
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import javax.microedition.khronos.egl.EGL11;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.egl.EGLContext;
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import javax.microedition.khronos.egl.EGLDisplay;
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import javax.microedition.khronos.egl.EGLSurface;
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import android.app.Activity;
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import android.content.Context;
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import android.os.Bundle;
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import android.view.MotionEvent;
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import android.view.KeyEvent;
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import android.view.Window;
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import android.view.WindowManager;
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import android.widget.TextView;
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class DemoRenderer extends GLSurfaceView_SDL.Renderer {
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public DemoRenderer(Activity _context)
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{
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context = _context;
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}
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public void onSurfaceCreated(GL10 gl, EGLConfig config) {
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// nativeInit();
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}
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public void onSurfaceChanged(GL10 gl, int w, int h) {
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//gl.glViewport(0, 0, w, h);
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nativeResize(w, h);
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}
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public void onDrawFrame(GL10 gl) {
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nativeInitJavaCallbacks();
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nativeInit(); // Calls main() and never returns, hehe - we'll call eglSwapBuffers() from native code
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}
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public int swapBuffers() // Called from native code, returns 1 on success, 0 when GL context lost (user put app to background)
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{
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return super.SwapBuffers() ? 1 : 0;
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}
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public void exitApp() {
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nativeDone();
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};
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private native void nativeInitJavaCallbacks();
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private native void nativeInit();
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private native void nativeResize(int w, int h);
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private native void nativeDone();
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private Activity context = null;
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private EGL10 mEgl = null;
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private EGLDisplay mEglDisplay = null;
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private EGLSurface mEglSurface = null;
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private EGLContext mEglContext = null;
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private int skipFrames = 0;
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}
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class DemoGLSurfaceView extends GLSurfaceView_SDL {
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public DemoGLSurfaceView(Activity context) {
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super(context);
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mParent = context;
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accelerometer = new AccelerometerReader(context);
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mRenderer = new DemoRenderer(context);
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setRenderer(mRenderer);
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}
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@Override
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public boolean onTouchEvent(final MotionEvent event)
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{
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// TODO: add multitouch support (added in Android 2.0 SDK)
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int action = -1;
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if( event.getAction() == MotionEvent.ACTION_DOWN )
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action = 0;
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if( event.getAction() == MotionEvent.ACTION_UP )
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action = 1;
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if( event.getAction() == MotionEvent.ACTION_MOVE )
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action = 2;
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if ( action >= 0 ) {
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nativeMouse( (int)event.getX(), (int)event.getY(), action );
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}
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return true;
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}
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public void exitApp() {
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mRenderer.exitApp();
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accelerometer.stop();
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accelerometer = null;
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};
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@Override
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public boolean onKeyDown(int keyCode, final KeyEvent event) {
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nativeKey( keyCode, 1 );
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return true;
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}
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@Override
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public boolean onKeyUp(int keyCode, final KeyEvent event) {
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nativeKey( keyCode, 0 );
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return true;
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}
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DemoRenderer mRenderer;
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Activity mParent;
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AccelerometerReader accelerometer = null;
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public native void nativeMouse( int x, int y, int action );
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public native void nativeKey( int keyCode, int down );
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}
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