SDL: better text input soft keyboard code
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@@ -877,9 +877,8 @@ public class MainActivity extends Activity
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screenKeyboard.setInputType(InputType.TYPE_CLASS_TEXT);
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screenKeyboard.setFocusableInTouchMode(true);
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screenKeyboard.setFocusable(true);
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screenKeyboard.requestFocus();
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_inputManager.showSoftInput(screenKeyboard, InputMethodManager.SHOW_IMPLICIT);
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getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_VISIBLE);
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//_inputManager.showSoftInput(screenKeyboard, InputMethodManager.SHOW_IMPLICIT);
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//getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_VISIBLE);
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// Hack to try to force on-screen keyboard
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final EditText keyboard = screenKeyboard;
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keyboard.postDelayed( new Runnable()
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@@ -887,8 +886,7 @@ public class MainActivity extends Activity
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public void run()
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{
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keyboard.requestFocus();
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//_inputManager.toggleSoftInput(InputMethodManager.SHOW_FORCED, 0);
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_inputManager.showSoftInput(keyboard, InputMethodManager.SHOW_FORCED);
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//_inputManager.showSoftInput(keyboard, InputMethodManager.SHOW_FORCED);
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// Hack from Stackoverflow, to force text input on Ouya
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keyboard.dispatchTouchEvent(MotionEvent.obtain(SystemClock.uptimeMillis(), SystemClock.uptimeMillis(), MotionEvent.ACTION_DOWN , 0, 0, 0));
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keyboard.dispatchTouchEvent(MotionEvent.obtain(SystemClock.uptimeMillis(), SystemClock.uptimeMillis(), MotionEvent.ACTION_UP , 0, 0, 0));
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@@ -896,11 +894,12 @@ public class MainActivity extends Activity
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{
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public void run()
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{
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keyboard.requestFocus();
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keyboard.setSelection(keyboard.getText().length());
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}
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}, 100 );
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}
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}, 500 );
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}, 300 );
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};
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public void hideScreenKeyboard()
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