Still trying to get the overlay gamepad

This commit is contained in:
Gerhard Stein
2013-10-20 08:38:06 +02:00
parent 177661c77c
commit b66d746b81
3 changed files with 33 additions and 30 deletions

View File

@@ -329,9 +329,9 @@ public class MainActivity extends SDLActivity
setContentView(_videoLayout);*/
/*mGLView = new DemoGLSurfaceView(this);
mGLView = new DemoGLSurfaceView(this);
SetLayerType.get().setLayerType(mGLView);
mLayout.addView(mGLView);*/
mLayout.addView(mGLView);
//mGLView.setFocusableInTouchMode(true);
//mGLView.setFocusable(true);
//mGLView.requestFocus();
@@ -474,7 +474,7 @@ public class MainActivity extends SDLActivity
if (sendBackspace && event.getAction() == KeyEvent.ACTION_UP)
{
synchronized(textInput) {
DemoRenderer.nativeTextInput( 8, 0 ); // Send backspace to native code
//DemoRenderer.nativeTextInput( 8, 0 ); // Send backspace to native code
}
}
// EditText deletes two characters at a time, here's a hacky fix
@@ -562,12 +562,12 @@ public class MainActivity extends SDLActivity
synchronized(textInput)
{
String text = _screenKeyboard.getText().toString();
for(int i = 0; i < text.length(); i++)
/*for(int i = 0; i < text.length(); i++)
{
DemoRenderer.nativeTextInput( (int)text.charAt(i), (int)text.codePointAt(i) );
}
}*/
}
DemoRenderer.nativeTextInputFinished();
//DemoRenderer.nativeTextInputFinished();
_inputManager.hideSoftInputFromWindow(_screenKeyboard.getWindowToken(), 0);
mLayout.removeView(_screenKeyboard);
_screenKeyboard = null;
@@ -689,14 +689,14 @@ public class MainActivity extends SDLActivity
@Override
public boolean onKeyDown(int keyCode, final KeyEvent event)
{
/*if(_screenKeyboard != null)
if(_screenKeyboard != null)
_screenKeyboard.onKeyDown(keyCode, event);
else
if( mGLView != null )
{
if( mGLView.nativeKey( keyCode, 1 ) == 0 )
return super.onKeyDown(keyCode, event);
}*/
}
/*
else
if( keyCode == KeyEvent.KEYCODE_BACK && downloader != null )
@@ -707,11 +707,11 @@ public class MainActivity extends SDLActivity
onStop();
}
*/
/*else
else
if( keyListener != null )
{
keyListener.onKeyEvent(keyCode);
}*/
}
return true;
}