Smartphone UI (finger-scrolling of level menu, bigger buttons, ...), several bugs fixed. Ignoring volume keys.Updated enigma-data32.zip included (modified some lua script).
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@@ -57,20 +57,16 @@ namespace enigma { namespace gui {
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vm = vminfo.videomode;
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// Create buttons - positioning identical to Levelmenu
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but_new = new StaticTextButton(N_("New Group"), this);
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but_search = new StaticTextButton(N_("Search"), this);
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but_level = new StaticTextButton(N_("Start Game"), this);
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but_main = new StaticTextButton(N_("Main Menu"), this);
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commandHList = new HList;
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commandHList->set_spacing(10);
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commandHList->set_spacing(60);
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commandHList->set_alignment(HALIGN_CENTER, VALIGN_TOP);
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commandHList->set_default_size(140, 35);
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commandHList->add_back(but_new);
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commandHList->add_back(but_search);
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commandHList->set_default_size(160, 50);
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commandHList->add_back(but_level);
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commandHList->add_back(but_main);
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this->add(commandHList, Rect(10, vminfo.height-50, vminfo.width-20, 35));
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this->add(commandHList, Rect(130, vminfo.height-70, vminfo.width-260, 50));
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}
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@@ -81,9 +77,9 @@ namespace enigma { namespace gui {
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int hmargin, hgroup_pack, hscrollbutton, hscroll_pack, hpack_pack;
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} param[video::VM_COUNT] = {
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{ // VM_640x480
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2, 9,
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2, 8,
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15, 10,
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20, 36, 22, 10, 20
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8, 36, 35, 10, 20
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},
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{ // VM_640x512
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2, 9,
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@@ -284,8 +280,8 @@ namespace enigma { namespace gui {
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if (needLeftScroll) {
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scrollLeft = new ImageButton("ic-left", "ic-left1", this);
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this->add(scrollLeft, Rect(param[vm].hmargin + 160 + param[vm].hgroup_pack,
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param[vm].vmargin + param[vm].rows / 2 * (35 + param[vm].vrow_row),
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param[vm].hscrollbutton, 35));
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param[vm].vmargin + param[vm].rows / 2 * (25 + param[vm].vrow_row),
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param[vm].hscrollbutton, 45));
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}
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if (needRightScroll) {
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@@ -294,8 +290,8 @@ namespace enigma { namespace gui {
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param[vm].hscrollbutton + 2 * param[vm].hscroll_pack +
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param[vm].packcolumns * 160 + (param[vm].packcolumns - 1) *
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param[vm].hpack_pack,
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param[vm].vmargin + param[vm].rows / 2 * (35 + param[vm].vrow_row),
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param[vm].hscrollbutton, 35));
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param[vm].vmargin + param[vm].rows / 2 * (25 + param[vm].vrow_row),
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param[vm].hscrollbutton, 45));
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}
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}
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@@ -349,12 +345,6 @@ namespace enigma { namespace gui {
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void LevelPackMenu::on_action(Widget *w) {
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if (w == but_main) {
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Menu::quit();
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} else if (w == but_new) {
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LPGroupConfig m("");
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m.manage();
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setupMenu();
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updateHighlight();
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invalidate_all();
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} else if (w == but_level) {
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LevelMenu m;
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if (!m.manage() && isLevelMenuSubmenu || m.isMainQuit()) {
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@@ -364,22 +354,7 @@ namespace enigma { namespace gui {
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}
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setupMenu();
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updateHighlight();
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invalidate_all();
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} else if (w == but_search) {
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SearchMenu ml;
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ml.manage();
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if (ml.isSearchQuit()) {
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// show search result levelpack
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LevelMenu ml;
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if (!ml.manage() && isLevelMenuSubmenu || ml.isMainQuit()) {
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// ESC in LevelMenu in cade we are a submenu of LevelMenu or
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// Main button has been pressed in LevelMenu
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Menu::quit();
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}
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}
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setupMenu();
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updateHighlight();
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invalidate_all();
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invalidate_all();
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} else if (w == scrollUp) {
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firstDisplayedGroup--;
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reset_active_widget(); // we will delete it with setup
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