Tentative fix for a regression when rendering became slow on certain devices

This commit is contained in:
pelya
2011-10-12 16:16:33 +03:00
parent 16bd732515
commit b610a03e67
3 changed files with 29 additions and 20 deletions

View File

@@ -657,15 +657,7 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
private static class ComponentSizeChooser extends BaseConfigChooser {
public ComponentSizeChooser(int redSize, int greenSize, int blueSize,
int alphaSize, int depthSize, int stencilSize, boolean isGles2) {
super(new int[] { /*
EGL10.EGL_RED_SIZE, redSize,
EGL10.EGL_GREEN_SIZE, greenSize,
EGL10.EGL_BLUE_SIZE, blueSize,
EGL10.EGL_ALPHA_SIZE, alphaSize,
EGL10.EGL_DEPTH_SIZE, depthSize,
EGL10.EGL_STENCIL_SIZE, stencilSize,
EGL10.EGL_RENDERABLE_TYPE, isGles2 ? EGL_OPENGL_ES2_BIT : 0, */
EGL10.EGL_NONE});
super(new int[] {EGL10.EGL_NONE}); // Get all possible configs
mValue = new int[1];
mRedSize = redSize;
mGreenSize = greenSize;
@@ -702,24 +694,41 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
int rendertype = findConfigAttrib(egl, display, config,
EGL10.EGL_RENDERABLE_TYPE, 0);
int desiredtype = mIsGles2 ? EGL_OPENGL_ES2_BIT : EGL_OPENGL_ES_BIT;
int nativeRender = findConfigAttrib(egl, display, config,
EGL10.EGL_NATIVE_RENDERABLE, 0);
int caveat = findConfigAttrib(egl, display, config,
EGL10.EGL_CONFIG_CAVEAT, EGL10.EGL_NONE);
int distance = Math.abs(r - mRedSize)
+ Math.abs(g - mGreenSize)
+ Math.abs(b - mBlueSize) + Math.abs(a - mAlphaSize)
+ Math.abs( ((d > 0) == (mDepthSize > 0)) ? 0 : 10 )
+ Math.abs( ((s > 0) == (mStencilSize > 0)) ? 0 : 10 )
+ ( ((rendertype & desiredtype) != 0 ) ? 0 : 16 )
+ ( (rendertype == desiredtype) ? 0 : 1 ); // Small penalty for mixed GLES + GLES2 + OPENVG etc modes
+ Math.abs(b - mBlueSize) + Math.abs(a - mAlphaSize);
if( (d > 0) != (mDepthSize > 0) )
distance += (d > 0) ? 5 : 1; // Small penalty if we don't need zbuffer but it is present
if( (s > 0) == (mStencilSize > 0) )
distance += (s > 0) ? 5 : 1;
if( (rendertype & desiredtype) == 0 )
distance += 5;
if( caveat == EGL10.EGL_SLOW_CONFIG )
distance += 4;
if( caveat == EGL10.EGL_NON_CONFORMANT_CONFIG ) // dunno what that means, probably R and B channels swapped
distance += 1;
String cfgcur = "R" + r + "G" + g + "B" + b + "A" + a + " depth " + d + " stencil " + s +
" renderable type " + findConfigAttrib(egl, display, config, EGL10.EGL_RENDERABLE_TYPE, 0) + "(";
" type " + rendertype + " (";
if((rendertype & EGL_OPENGL_ES_BIT) != 0)
cfgcur += " GLES";
cfgcur += "GLES";
if((rendertype & EGL_OPENGL_ES2_BIT) != 0)
cfgcur += " GLES2";
if((rendertype & EGL_OPENGL_BIT) != 0)
cfgcur += " OPENGL";
if((rendertype & EGL_OPENVG_BIT) != 0)
cfgcur += " OPENVG";
cfgcur += " )";
cfgcur += ")";
cfgcur += " caveat " + (caveat == EGL10.EGL_NONE ? "none" :
(caveat == EGL10.EGL_SLOW_CONFIG ? "SLOW" :
caveat == EGL10.EGL_NON_CONFORMANT_CONFIG ? "non-conformant" :
String.valueOf(caveat)));
cfgcur += " nr " + nativeRender;
cfgcur += " pos " + distance;
Log.v("SDL", "GL config " + idx + ": " + cfgcur);
if (distance < closestDistance) {
closestDistance = distance;