Fixed GFX transparency in TeeWorlds
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@@ -8,7 +8,7 @@ class Globals {
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public static String ApplicationName = "TeeWorlds";
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// Should be zip file
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public static String DataDownloadUrl = "Game data is 5 Mb|http://sourceforge.net/projects/libsdl-android/files/TeeWorlds/teeworlds.zip/download";
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public static String DataDownloadUrl = "Game data is 8 Mb|http://sourceforge.net/projects/libsdl-android/files/TeeWorlds/teeworlds.zip/download";
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// Set this value to true if you're planning to render 3D using OpenGL - it eats some GFX resources, so disabled for 2D
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public static boolean NeedDepthBuffer = false;
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@@ -27,9 +27,9 @@ class Globals {
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public static boolean AppUsesMultitouch = false;
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public static int AppTouchscreenKeyboardKeysAmount = 2;
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public static int AppTouchscreenKeyboardKeysAmount = 4;
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public static int AppTouchscreenKeyboardKeysAmountAutoFire = 1;
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public static int AppTouchscreenKeyboardKeysAmountAutoFire = 0;
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// Phone-specific config
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// It will download app data to /sdcard/alienblaster if set to true,
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