Fixed GFX transparency in TeeWorlds

This commit is contained in:
pelya
2010-09-06 18:13:57 +03:00
parent 768f48b345
commit b5577c1dd3
5 changed files with 26 additions and 9 deletions

View File

@@ -8,7 +8,7 @@ class Globals {
public static String ApplicationName = "TeeWorlds";
// Should be zip file
public static String DataDownloadUrl = "Game data is 5 Mb|http://sourceforge.net/projects/libsdl-android/files/TeeWorlds/teeworlds.zip/download";
public static String DataDownloadUrl = "Game data is 8 Mb|http://sourceforge.net/projects/libsdl-android/files/TeeWorlds/teeworlds.zip/download";
// Set this value to true if you're planning to render 3D using OpenGL - it eats some GFX resources, so disabled for 2D
public static boolean NeedDepthBuffer = false;
@@ -27,9 +27,9 @@ class Globals {
public static boolean AppUsesMultitouch = false;
public static int AppTouchscreenKeyboardKeysAmount = 2;
public static int AppTouchscreenKeyboardKeysAmount = 4;
public static int AppTouchscreenKeyboardKeysAmountAutoFire = 1;
public static int AppTouchscreenKeyboardKeysAmountAutoFire = 0;
// Phone-specific config
// It will download app data to /sdcard/alienblaster if set to true,