Removed autofire for on-screen keyboard, the feature is unused and complicated
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@@ -67,7 +67,6 @@ class Globals
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public static boolean ResetSdlConfigForThisVersion = false;
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public static String DeleteFilesOnUpgrade = "";
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public static int AppTouchscreenKeyboardKeysAmount = 4;
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public static int AppTouchscreenKeyboardKeysAmountAutoFire = 1;
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public static String[] AppTouchscreenKeyboardKeysNames = "Fire Shoot Switch_weapon Jump Run Hide/Seek".split(" ");
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public static int StartupMenuButtonTimeout = 3000;
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public static int AppMinimumRAM = 0;
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@@ -541,7 +541,6 @@ class Settings
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nativeSetupScreenKeyboard( Globals.TouchscreenKeyboardSize,
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Globals.TouchscreenKeyboardDrawSize,
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Globals.TouchscreenKeyboardTheme,
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Globals.AppTouchscreenKeyboardKeysAmountAutoFire,
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Globals.TouchscreenKeyboardTransparency );
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SetupTouchscreenKeyboardGraphics(p);
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for( int i = 0; i < Globals.RemapScreenKbKeycode.length; i++ )
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@@ -779,7 +778,7 @@ class Settings
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private static native void nativeSetCompatibilityHacks();
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private static native void nativeSetVideoMultithreaded();
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private static native void nativeSetVideoForceSoftwareMode();
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private static native void nativeSetupScreenKeyboard(int size, int drawsize, int theme, int nbuttonsAutoFire, int transparency);
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private static native void nativeSetupScreenKeyboard(int size, int drawsize, int theme, int transparency);
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private static native void nativeSetupScreenKeyboardButtons(byte[] img);
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private static native void nativeInitKeymap();
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private static native int nativeGetKeymapKey(int key);
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