Fixed the NO_REMAP implementation, fixed few minor bg in Settings.java
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@@ -652,29 +652,34 @@ void SDL_ANDROID_WarpMouse(int x, int y)
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static int processAndroidTrackball(int key, int action);
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JNIEXPORT void JNICALL
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JNIEXPORT jint JNICALL
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JAVA_EXPORT_NAME(DemoGLSurfaceView_nativeKey) ( JNIEnv* env, jobject thiz, jint key, jint action )
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{
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#if SDL_VERSION_ATLEAST(1,3,0)
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#else
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if( !SDL_CurrentVideoSurface )
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return;
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return 1;
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#endif
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if( isTrackballUsed )
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if( processAndroidTrackball(key, action) )
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return;
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return 1;
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if( key == rightClickKey && rightClickMethod == RIGHT_CLICK_WITH_KEY )
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{
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SDL_ANDROID_MainThreadPushMouseButton( action ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_RIGHT );
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return;
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return 1;
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}
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if( (key == leftClickKey && leftClickMethod == LEFT_CLICK_WITH_KEY) || (clickMouseWithDpadCenter && key == KEYCODE_DPAD_CENTER) )
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{
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SDL_ANDROID_MainThreadPushMouseButton( action ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_LEFT );
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return;
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return 1;
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}
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if( TranslateKey(key) == SDLK_NO_REMAP )
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return 0;
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SDL_ANDROID_MainThreadPushKeyboardKey( action ? SDL_PRESSED : SDL_RELEASED, TranslateKey(key) );
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return 1;
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}
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static char * textInputBuffer = NULL;
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@@ -762,6 +767,7 @@ static int getClickTimeout(int v)
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return 1000;
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}
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// Mwahaha overkill!
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JNIEXPORT void JNICALL
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JAVA_EXPORT_NAME(Settings_nativeSetMouseUsed) ( JNIEnv* env, jobject thiz,
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jint RightClickMethod, jint ShowScreenUnderFinger, jint LeftClickMethod,
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@@ -1331,7 +1337,6 @@ extern void SDL_ANDROID_MainThreadPushKeyboardKey(int pressed, SDL_scancode key)
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SDL_Event * ev = &BufferedEvents[BufferedEventsEnd];
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if( moveMouseWithArrowKeys && (
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key == SDL_KEY(UP) || key == SDL_KEY(DOWN) ||
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key == SDL_KEY(LEFT) || key == SDL_KEY(RIGHT) ) )
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@@ -52,6 +52,9 @@
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/* JNI-C++ wrapper stuff */
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// Special key to signal that key should be handled by Java internally, such as Volume Up/Down keys
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#define SDLK_NO_REMAP 512
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#if SDL_VERSION_ATLEAST(1,3,0)
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#define SDL_KEY2(X) SDL_SCANCODE_ ## X
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@@ -97,7 +97,7 @@ KEYCODE_MEDIA_REWIND = 89,
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KEYCODE_MEDIA_FAST_FORWARD = 90,
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KEYCODE_MUTE = 91,
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KEYCODE_LAST = 110 // Android 2.3 added several new gaming keys, it ends up at keycode 110 currently - plz keep in sync with Keycodes.java
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KEYCODE_LAST = 255 // Android 2.3 added several new gaming keys, Android 3.1 added even more - plz keep in sync with Keycodes.java
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};
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#endif
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