SDL_IsScreenKeyboardShown() will work with SDL_ANDROID_ToggleScreenKeyboardWithoutTextInput()

This commit is contained in:
Sergii Pylypenko
2015-06-05 23:28:33 +03:00
parent c4ae6ca2f5
commit adc8a27440
3 changed files with 28 additions and 29 deletions

View File

@@ -759,17 +759,7 @@ class DemoRenderer extends GLSurfaceView_SDL.Renderer
public void showScreenKeyboardWithoutTextInputField() // Called from native code
{
class Callback implements Runnable
{
public MainActivity parent;
public void run()
{
parent.showScreenKeyboardWithoutTextInputField();
}
}
Callback cb = new Callback();
cb.parent = context;
context.runOnUiThread(cb);
context.showScreenKeyboardWithoutTextInputField();
}
public void showScreenKeyboard(final String oldText, int unused) // Called from native code
@@ -1067,4 +1057,5 @@ class DemoGLSurfaceView extends GLSurfaceView_SDL {
public static native void nativeMouseWheel( int scrollX, int scrollY );
public static native void nativeGamepadAnalogJoystickInput( float stick1x, float stick1y, float stick2x, float stick2y, float ltrigger, float rtrigger, int usingHat );
public static native void nativeScreenVisibleRect( int x, int y, int w, int h );
public static native void nativeScreenKeyboardShown( int shown );
}