glshim updated, added latest changes by ptitSeb
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@@ -342,7 +342,7 @@ void glPopAttrib() {
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if (cur->mask & GL_CURRENT_BIT) {
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glColor4f(v4(cur->color));
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glNormal3f(v3(cur->normal));
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glTexCoord2f(v2(cur->tex));
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glTexCoord4f(v4(cur->tex));
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}
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if (cur->mask & GL_DEPTH_BUFFER_BIT) {
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