Updated SDL 1.3 to the latest hg-5868:33245988e8a2 , video resize is not supported yet

This commit is contained in:
pelya
2011-12-05 19:46:32 +02:00
parent 2fe92bdcf9
commit aae35bbf37
678 changed files with 35446 additions and 77654 deletions

View File

@@ -1,23 +1,22 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_thread_h
@@ -50,6 +49,16 @@ typedef struct SDL_Thread SDL_Thread;
/* The SDL thread ID */
typedef unsigned long SDL_threadID;
/* The SDL thread priority
*
* Note: On many systems you require special privileges to set high priority.
*/
typedef enum {
SDL_THREAD_PRIORITY_LOW,
SDL_THREAD_PRIORITY_NORMAL,
SDL_THREAD_PRIORITY_HIGH
} SDL_ThreadPriority;
/* The function passed to SDL_CreateThread()
It is passed a void* user context parameter and returns an int.
*/
@@ -81,17 +90,6 @@ typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
#include <process.h> /* This has _beginthread() and _endthread() defined! */
#endif
#ifdef __GNUC__
typedef unsigned long (__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
unsigned
(__stdcall *
func) (void *),
void *arg,
unsigned,
unsigned
*threadID);
typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
#else
typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
unsigned (__stdcall *
func) (void
@@ -99,13 +97,12 @@ typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
void *arg, unsigned,
unsigned *threadID);
typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
#endif
/**
* Create a thread.
*/
extern DECLSPEC SDL_Thread *SDLCALL
SDL_CreateThread(SDL_ThreadFunction fn, void *data,
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
pfnSDL_CurrentBeginThread pfnBeginThread,
pfnSDL_CurrentEndThread pfnEndThread);
@@ -114,26 +111,50 @@ SDL_CreateThread(SDL_ThreadFunction fn, void *data,
/**
* Create a thread.
*/
#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL)
#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, NULL, NULL)
#else
/**
* Create a thread.
*/
#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex)
#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, _beginthreadex, _endthreadex)
#endif
#else
/**
* Create a thread.
*
* Thread naming is a little complicated: Most systems have very small
* limits for the string length (BeOS has 32 bytes, Linux currently has 16,
* Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
* have to see what happens with your system's debugger. The name should be
* UTF-8 (but using the naming limits of C identifiers is a better bet).
* There are no requirements for thread naming conventions, so long as the
* string is null-terminated UTF-8, but these guidelines are helpful in
* choosing a name:
*
* http://stackoverflow.com/questions/149932/naming-conventions-for-threads
*
* If a system imposes requirements, SDL will try to munge the string for
* it (truncate, etc), but the original string contents will be available
* from SDL_GetThreadName().
*/
extern DECLSPEC SDL_Thread *SDLCALL
SDL_CreateThread(SDL_ThreadFunction fn, void *data);
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
#endif
/**
* Get the thread name, as it was specified in SDL_CreateThread().
* This function returns a pointer to a UTF-8 string that names the
* specified thread, or NULL if it doesn't have a name. This is internal
* memory, not to be free()'d by the caller, and remains valid until the
* specified thread is cleaned up by SDL_WaitThread().
*/
extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
/**
* Get the thread identifier for the current thread.
*/
@@ -146,6 +167,11 @@ extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
*/
extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
/**
* Set the priority for the current thread
*/
extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
/**
* Wait for a thread to finish.
*