Updated SDL 1.3 to the latest hg-5868:33245988e8a2 , video resize is not supported yet
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@@ -1,23 +1,22 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef _SDL_thread_h
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@@ -50,6 +49,16 @@ typedef struct SDL_Thread SDL_Thread;
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/* The SDL thread ID */
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typedef unsigned long SDL_threadID;
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/* The SDL thread priority
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*
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* Note: On many systems you require special privileges to set high priority.
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*/
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typedef enum {
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SDL_THREAD_PRIORITY_LOW,
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SDL_THREAD_PRIORITY_NORMAL,
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SDL_THREAD_PRIORITY_HIGH
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} SDL_ThreadPriority;
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/* The function passed to SDL_CreateThread()
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It is passed a void* user context parameter and returns an int.
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*/
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@@ -81,17 +90,6 @@ typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
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#include <process.h> /* This has _beginthread() and _endthread() defined! */
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#endif
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#ifdef __GNUC__
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typedef unsigned long (__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
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unsigned
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(__stdcall *
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func) (void *),
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void *arg,
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unsigned,
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unsigned
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*threadID);
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typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
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#else
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typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
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unsigned (__stdcall *
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func) (void
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@@ -99,13 +97,12 @@ typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
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void *arg, unsigned,
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unsigned *threadID);
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typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
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#endif
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/**
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* Create a thread.
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*/
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extern DECLSPEC SDL_Thread *SDLCALL
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SDL_CreateThread(SDL_ThreadFunction fn, void *data,
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SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
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pfnSDL_CurrentBeginThread pfnBeginThread,
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pfnSDL_CurrentEndThread pfnEndThread);
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@@ -114,26 +111,50 @@ SDL_CreateThread(SDL_ThreadFunction fn, void *data,
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/**
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* Create a thread.
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*/
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#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL)
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#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, NULL, NULL)
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#else
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/**
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* Create a thread.
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*/
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#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex)
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#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, _beginthreadex, _endthreadex)
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#endif
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#else
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/**
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* Create a thread.
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*
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* Thread naming is a little complicated: Most systems have very small
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* limits for the string length (BeOS has 32 bytes, Linux currently has 16,
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* Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
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* have to see what happens with your system's debugger. The name should be
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* UTF-8 (but using the naming limits of C identifiers is a better bet).
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* There are no requirements for thread naming conventions, so long as the
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* string is null-terminated UTF-8, but these guidelines are helpful in
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* choosing a name:
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*
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* http://stackoverflow.com/questions/149932/naming-conventions-for-threads
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*
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* If a system imposes requirements, SDL will try to munge the string for
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* it (truncate, etc), but the original string contents will be available
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* from SDL_GetThreadName().
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*/
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extern DECLSPEC SDL_Thread *SDLCALL
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SDL_CreateThread(SDL_ThreadFunction fn, void *data);
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SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
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#endif
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/**
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* Get the thread name, as it was specified in SDL_CreateThread().
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* This function returns a pointer to a UTF-8 string that names the
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* specified thread, or NULL if it doesn't have a name. This is internal
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* memory, not to be free()'d by the caller, and remains valid until the
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* specified thread is cleaned up by SDL_WaitThread().
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
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/**
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* Get the thread identifier for the current thread.
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*/
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@@ -146,6 +167,11 @@ extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
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*/
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extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
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/**
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* Set the priority for the current thread
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*/
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extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
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/**
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* Wait for a thread to finish.
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*
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