Updated SDL 1.3 to the latest hg-5868:33245988e8a2 , video resize is not supported yet
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@@ -1,23 +1,22 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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@@ -31,7 +30,7 @@
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_keysym.h"
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#include "SDL_keycode.h"
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#include "SDL_video.h"
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#include "begin_code.h"
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@@ -45,13 +44,13 @@ extern "C" {
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/**
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* \brief The SDL keysym structure, used in key events.
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*/
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typedef struct SDL_keysym
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typedef struct SDL_Keysym
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{
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SDL_scancode scancode; /**< SDL physical key code - see ::SDL_scancode for details */
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SDLKey sym; /**< SDL virtual key code - see ::SDLKey for details */
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SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */
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SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */
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Uint16 mod; /**< current key modifiers */
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Uint32 unicode; /**< \deprecated use SDL_TextInputEvent instead */
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} SDL_keysym;
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} SDL_Keysym;
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/* Function prototypes */
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@@ -65,7 +64,7 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
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*
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* \param numkeys if non-NULL, receives the length of the returned array.
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*
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* \return An array of key states. Indexes into this array are obtained by using ::SDL_scancode values.
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* \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values.
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*
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* \b Example:
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* \code
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@@ -80,47 +79,54 @@ extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
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/**
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* \brief Get the current key modifier state for the keyboard.
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*/
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extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
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extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
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/**
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* \brief Set the current key modifier state for the keyboard.
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*
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* \note This does not change the keyboard state, only the key modifier flags.
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*/
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extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
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extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
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/**
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* \brief Get the key code corresponding to the given scancode according
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* to the current keyboard layout.
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*
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* See ::SDLKey for details.
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* See ::SDL_Keycode for details.
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*
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* \sa SDL_GetKeyName()
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*/
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extern DECLSPEC SDLKey SDLCALL SDL_GetKeyFromScancode(SDL_scancode scancode);
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extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
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/**
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* \brief Get the scancode corresponding to the given key code according to the
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* current keyboard layout.
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*
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* See ::SDL_scancode for details.
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* See ::SDL_Scancode for details.
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*
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* \sa SDL_GetScancodeName()
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*/
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extern DECLSPEC SDL_scancode SDLCALL SDL_GetScancodeFromKey(SDLKey key);
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extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key);
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/**
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* \brief Get a human-readable name for a scancode.
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*
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* \return A pointer to a UTF-8 string that stays valid at least until the next
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* call to this function. If you need it around any longer, you must
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* copy it. If the scancode doesn't have a name, this function returns
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* \return A pointer to the name for the scancode.
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* If the scancode doesn't have a name, this function returns
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* an empty string ("").
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*
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* \sa SDL_scancode
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* \sa SDL_Scancode
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_scancode
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scancode);
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extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode);
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/**
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* \brief Get a scancode from a human-readable name
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*
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* \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized
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*
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* \sa SDL_Scancode
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*/
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extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
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/**
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* \brief Get a human-readable name for a key.
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@@ -130,9 +136,18 @@ extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_scancode
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* copy it. If the key doesn't have a name, this function returns an
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* empty string ("").
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*
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* \sa SDLKey
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* \sa SDL_Key
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDLKey key);
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extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);
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/**
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* \brief Get a key code from a human-readable name
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*
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* \return key code, or SDLK_UNKNOWN if the name wasn't recognized
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*
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* \sa SDL_Keycode
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*/
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extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
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/**
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* \brief Start accepting Unicode text input events.
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