Updated SDL 1.3 to the latest hg-5868:33245988e8a2 , video resize is not supported yet
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@@ -1,23 +1,22 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 2008 Edgar Simo
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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@@ -25,7 +24,7 @@
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*
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* \brief The SDL Haptic subsystem allows you to control haptic (force feedback)
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* devices.
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*
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*
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* The basic usage is as follows:
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* - Initialize the Subsystem (::SDL_INIT_HAPTIC).
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* - Open a Haptic Device.
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@@ -37,7 +36,29 @@
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* - (optional) Free the effect with SDL_HapticDestroyEffect().
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* - Close the haptic device with SDL_HapticClose().
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*
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* \par Example:
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* \par Simple rumble example:
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* \code
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* SDL_Haptic *haptic;
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*
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* // Open the device
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* haptic = SDL_HapticOpen( 0 );
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* if (haptic == NULL)
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* return -1;
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*
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* // Initialize simple rumble
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* if (SDL_HapticRumbleInit( haptic ) != 0)
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* return -1;
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*
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* // Play effect at 50% strength for 2 seconds
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* if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0)
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* return -1;
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* SDL_Delay( 2000 );
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*
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* // Clean up
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* SDL_HapticClose( haptic );
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* \endcode
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*
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* \par Complete example:
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* \code
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* int test_haptic( SDL_Joystick * joystick ) {
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* SDL_Haptic *haptic;
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@@ -81,6 +102,10 @@
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* return 0; // Success
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* }
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* \endcode
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*
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* You can also find out more information on my blog:
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* http://bobbens.dyndns.org/journal/2010/sdl_haptic/
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*
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* \author Edgar Simo Serra
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*/
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@@ -929,7 +954,7 @@ extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
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*
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* \param haptic Haptic device to check on.
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* \param effect Effect to check to see if it is supported.
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* \return 1 if effect is supported, 0 if it isn't or -1 on error.
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* \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
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*
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* \sa SDL_HapticQuery
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* \sa SDL_HapticNewEffect
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@@ -1109,6 +1134,58 @@ extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
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*/
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extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
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/**
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* \brief Checks to see if rumble is supported on a haptic device..
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*
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* \param haptic Haptic device to check to see if it supports rumble.
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* \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
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*
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* \sa SDL_HapticRumbleInit
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* \sa SDL_HapticRumblePlay
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* \sa SDL_HapticRumbleStop
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*/
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extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic);
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/**
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* \brief Initializes the haptic device for simple rumble playback.
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*
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* \param haptic Haptic device to initialize for simple rumble playback.
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* \return 0 on success or -1 on error.
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*
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* \sa SDL_HapticOpen
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* \sa SDL_HapticRumbleSupported
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* \sa SDL_HapticRumblePlay
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* \sa SDL_HapticRumbleStop
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*/
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extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
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/**
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* \brief Runs simple rumble on a haptic device
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*
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* \param haptic Haptic device to play rumble effect on.
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* \param strength Strength of the rumble to play as a 0-1 float value.
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* \param length Length of the rumble to play in miliseconds.
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* \return 0 on success or -1 on error.
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*
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* \sa SDL_HapticRumbleSupported
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* \sa SDL_HapticRumbleInit
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* \sa SDL_HapticRumbleStop
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*/
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extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length );
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/**
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* \brief Stops the simple rumble on a haptic device.
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*
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* \param haptic Haptic to stop the rumble on.
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* \return 0 on success or -1 on error.
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*
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* \sa SDL_HapticRumbleSupported
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* \sa SDL_HapticRumbleInit
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* \sa SDL_HapticRumblePlay
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*/
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extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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