Split input queue out of input events code.
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@@ -203,4 +203,18 @@ extern void SDL_ANDROID_MainThreadPushText( int ascii, int unicode );
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extern void SDL_android_init_keymap(SDLKey *SDL_android_keymap);
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extern void SDL_ANDROID_MainThreadPushMouseWheel( int x, int y ); // SDL 1.3 only
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extern void SDL_ANDROID_MainThreadPushAppActive(int active);
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// Internal input queue stuff
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extern SDLKey SDL_android_keymap[];
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extern SDL_Joystick *SDL_ANDROID_CurrentJoysticks[];
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extern int SDL_ANDROID_isMouseUsed;
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extern int SDL_ANDROID_currentMouseX, SDL_ANDROID_currentMouseY, SDL_ANDROID_currentMouseButtons;
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extern int SDL_ANDROID_moveMouseWithArrowKeys;
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extern int SDL_ANDROID_moveMouseWithKbSpeed;
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extern int SDL_ANDROID_moveMouseWithKbAccel;
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extern int SDL_ANDROID_moveMouseWithKbX, SDL_ANDROID_moveMouseWithKbY;
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extern int SDL_ANDROID_moveMouseWithKbSpeedX, SDL_ANDROID_moveMouseWithKbSpeedY;
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extern int SDL_ANDROID_moveMouseWithKbAccelX, SDL_ANDROID_moveMouseWithKbAccelY;
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extern int SDL_ANDROID_moveMouseWithKbAccelUpdateNeeded;
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#endif
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