Added Alien Blaster project with SDL for Android

This commit is contained in:
pelya
2009-12-01 11:29:28 +02:00
parent 2134f8a8fa
commit a73d367531
1336 changed files with 345356 additions and 0 deletions

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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* This is a small port of the "San Angeles Observation" demo
* program for OpenGL ES 1.x. For more details, see:
*
* http://jet.ro/visuals/san-angeles-observation/
*
* This program demonstrates how to use a GLSurfaceView from Java
* along with native OpenGL calls to perform frame rendering.
*
* Touching the screen will start/stop the animation.
*
* Note that the demo runs much faster on the emulator than on
* real devices, this is mainly due to the following facts:
*
* - the demo sends bazillions of polygons to OpenGL without
* even trying to do culling. Most of them are clearly out
* of view.
*
* - on a real device, the GPU bus is the real bottleneck
* that prevent the demo from getting acceptable performance.
*
* - the software OpenGL engine used in the emulator uses
* the system bus instead, and its code rocks :-)
*
* Fixing the program to send less polygons to the GPU is left
* as an exercise to the reader. As always, patches welcomed :-)
*/
package de.schwardtnet.alienblaster;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import android.app.Activity;
import android.content.Context;
import android.opengl.GLSurfaceView;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.KeyEvent;
class LoadLibrary {
public LoadLibrary() {}
static {
System.loadLibrary("alienblaster");
}
}
class DemoRenderer implements GLSurfaceView.Renderer {
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
nativeInit();
}
public void onSurfaceChanged(GL10 gl, int w, int h) {
//gl.glViewport(0, 0, w, h);
nativeResize(w, h);
}
public void onDrawFrame(GL10 gl) {
nativeRender();
}
public void exitApp() {
nativeDone();
};
private static native void nativeInit();
private static native void nativeResize(int w, int h);
private static native void nativeRender();
private static native void nativeDone();
}
class DemoGLSurfaceView extends GLSurfaceView {
public DemoGLSurfaceView(Activity context) {
super(context);
mParent = context;
mRenderer = new DemoRenderer();
setRenderer(mRenderer);
}
@Override
public boolean onTouchEvent(final MotionEvent event) {
int action = -1;
if( event.getAction() == MotionEvent.ACTION_DOWN )
action = 0;
if( event.getAction() == MotionEvent.ACTION_UP )
action = 1;
if( event.getAction() == MotionEvent.ACTION_MOVE )
action = 2;
if ( action >= 0 ) {
nativeMouse( (int)event.getX(), (int)event.getY(), action );
}
return true;
}
@Override
public boolean onKeyDown(int keyCode, final KeyEvent event) {
if(keyCode == KeyEvent.KEYCODE_BACK) {
mParent.finish();
} else {
nativeKey( keyCode, 1 );
}
return true;
}
@Override
public boolean onKeyUp(int keyCode, final KeyEvent event) {
nativeKey( keyCode, 0 );
return true;
}
public void exitApp() {
mRenderer.exitApp();
};
DemoRenderer mRenderer;
Activity mParent;
private static native void nativeMouse( int x, int y, int action );
private static native void nativeKey( int keyCode, int down );
}
public class DemoActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mLoadLibraryStub = new LoadLibrary();
mGLView = new DemoGLSurfaceView(this);
setContentView(mGLView);
// Receive keyboard events
mGLView.setFocusableInTouchMode(true);
mGLView.setFocusable(true);
mGLView.requestFocus();
}
@Override
protected void onPause() {
super.onPause();
mGLView.onPause();
}
@Override
protected void onResume() {
super.onResume();
mGLView.onResume();
}
@Override
protected void onStop() {
super.onStop();
mGLView.exitApp();
finish();
}
private DemoGLSurfaceView mGLView;
private LoadLibrary mLoadLibraryStub;
}