diff --git a/project/jni/application/commandergenius/commandergenius b/project/jni/application/commandergenius/commandergenius index 0d054fb46..1bcbadd1e 160000 --- a/project/jni/application/commandergenius/commandergenius +++ b/project/jni/application/commandergenius/commandergenius @@ -1 +1 @@ -Subproject commit 0d054fb46d9ebc7fad1cc03db66f5d8d55e5fa88 +Subproject commit 1bcbadd1eadd735235288463239c348f5b58f845 diff --git a/project/jni/application/testmidi/AndroidAppSettings.cfg b/project/jni/application/testmidi/AndroidAppSettings.cfg new file mode 100644 index 000000000..2805ea7cf --- /dev/null +++ b/project/jni/application/testmidi/AndroidAppSettings.cfg @@ -0,0 +1,219 @@ +# The application settings for Android libSDL port + +AppSettingVersion=19 + +# libSDL version to use (1.2 or 1.3, specify 1.3 for SDL2) +LibSdlVersion=1.2 + +# Specify application name (e.x. My Application) +AppName="SDL MIDI music test" + +# Specify reversed site name of application (e.x. com.mysite.myapp) +AppFullName=net.olofson.ballfield.testmidi + +# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape +ScreenOrientation=h + +# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer +InhibitSuspend=n + +# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...' +# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu +# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped +# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir - +# these files are put inside .apk package by build system +# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS +AppDataDownloadUrl="!Game data|ballfield2.zip^!Music|MilkyTracker-ExampleSongs.zip^!MIDI instruments|timidity.zip|http://sourceforge.net/projects/libsdl-android/files/timidity.zip" + +# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only +# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32) +VideoDepthBpp=16 + +# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n) +NeedDepthBuffer=n + +# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n) +NeedStencilBuffer=n + +# Try to use GLES 2.x context - will revert to GLES 1.X if unsupported by device +# you need this option only if you're developing 3-d app (y) or (n) +NeedGles2=n + +# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL, +# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n) +SwVideoMode=y + +# Application video output will be resized to fit into native device screen (y)/(n) +SdlVideoResize=y + +# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n) +SdlVideoResizeKeepAspect=n + +# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread - +# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n) +CompatibilityHacks=n + +# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n) +CompatibilityHacksStaticInit=n + +# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n) +CompatibilityHacksTextInputEmulatesHwKeyboard=n + +# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n) +CompatibilityHacksPreventAudioChopping=n + +# Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n) +CompatibilityHacksAppIgnoresAudioBufferSize=n + +# Hack for VCMI: preload additional shared libraries before aplication start +CompatibilityHacksAdditionalPreloadedSharedLibraries="" + +# Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue - +# do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n) +CompatibilityHacksSlowCompatibleEventQueue=n + +# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL +CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState= + +# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user +AppUsesMouse=y + +# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n) +AppNeedsTwoButtonMouse=y + +# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n) +ShowMouseCursor=n + +# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n) +ForceRelativeMouseMode=n + +# Application needs arrow keys (y) or (n), will show on-screen dpad/joystick (y) or (n) +AppNeedsArrowKeys=n + +# Application needs text input (y) or (n), enables button for text input on screen +AppNeedsTextInput=y + +# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1 +AppUsesJoystick=n + +# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n) +AppUsesSecondJoystick=n + +# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7 +AppUsesAccelerometer=n + +# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4 +AppUsesGyroscope=n + +# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0 +AppUsesMultitouch=y + +# Application records audio (it will use any available source, such a s microphone) +# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void); +# This option will add additional permission to Android manifest (y)/(n) +AppRecordsAudio=n + +# Application implements Android-specific routines to put to background, and will not draw anything to screen +# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them +# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n) +# This option is reported to be buggy, sometimes failing to restore video state +NonBlockingSwapBuffers=n + +# Redefine common hardware keys to SDL keysyms +# BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent +# SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices +# Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys are 3-rd and 4-th) +# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA +RedefinedKeys="SPACE RETURN NO_REMAP NO_REMAP SPACE ESCAPE" + +# Number of virtual keyboard keys (currently 6 is maximum) +AppTouchscreenKeyboardKeysAmount=0 + +# Number of virtual keyboard keys that support autofire (currently 2 is maximum) +AppTouchscreenKeyboardKeysAmountAutoFire=0 + +# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right) +RedefinedKeysScreenKb="0 1 2 3 4 5 6 7 8 9" + +# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu +RedefinedKeysScreenKbNames="0 1 2 3 4 5 6 7 8 9" + +# Redefine gamepad keys to SDL keysyms, button order is: +# A B X Y L1 R1 L2 R2 LThumb RThumb +RedefinedKeysGamepad="0 1 2 3 4 5 6 7 8 9" + +# How long to show startup menu button, in msec, 0 to disable startup menu +StartupMenuButtonTimeout=3000 + +# Menu items to hide from startup menu, available menu items: +# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout +HiddenMenuOptions='SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMouse.DisplaySizeConfig' + +# Menu items to show at startup - this is Java code snippet, leave empty for default +# new SettingsMenuMisc.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new SettingsMenuMouse.DisplaySizeConfig(true) : new SettingsMenu.DummyMenu()), new SettingsMenuMisc.OptionalDownloadConfig(true), new SettingsMenuMisc.GyroscopeCalibration() +# Available menu items: +# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout +FirstStartMenuOptions='' + +# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices, +# but .apk size is 2x bigger (y) / (n) / (x86) / (all) +MultiABI=y + +# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower +AppMinimumRAM=0 + +# Application version code (integer) +AppVersionCode=101 + +# Application user-visible version name (string) +AppVersionName="1.01" + +# Reset SDL config when updating application to the new version (y) / (n) +ResetSdlConfigForThisVersion=n + +# Delete application data files when upgrading (specify file/dir paths separated by spaces) +DeleteFilesOnUpgrade="%" + +# Optional shared libraries to compile - removing some of them will save space +# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed +# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2 +CompiledLibraries="sdl_mixer sdl_image" + +# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n) +CustomBuildScript=n + +# Aditional CFLAGS for application +AppCflags='-O2 -finline-functions' + +# Additional LDFLAGS for application +AppLdflags='' + +# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable +AppOverlapsSystemHeaders= + +# Build only following subdirs (empty will build all dirs, ignored with custom script) +AppSubdirsBuild='' + +# Exclude these files from build +AppBuildExclude='' + +# Application command line parameters, including app name as 0-th param +AppCmdline='' + +# Here you may type readme text, which will be shown during startup. Format is: +# Text in English, use \\\\n to separate lines^de:Text in Deutsch^ru:Text in Russian, and so on (that's four backslashes, nice isn't it?) +ReadmeText='^Readme text' + +# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens +# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge +MinimumScreenSize=s + +# Your AdMob Publisher ID, (n) if you don't want advertisements +AdmobPublisherId=n + +# Your AdMob test device ID, to receive a test ad +AdmobTestDeviceId= + +# Your AdMob banner size (BANNER/IAB_BANNER/IAB_LEADERBOARD/IAB_MRECT/IAB_WIDE_SKYSCRAPER/SMART_BANNER) +AdmobBannerSize= + diff --git a/project/jni/application/testmidi/AndroidData/MilkyTracker-ExampleSongs.zip b/project/jni/application/testmidi/AndroidData/MilkyTracker-ExampleSongs.zip new file mode 100644 index 000000000..dc21430e3 Binary files /dev/null and b/project/jni/application/testmidi/AndroidData/MilkyTracker-ExampleSongs.zip differ diff --git a/project/jni/application/testmidi/AndroidData/ballfield2.zip b/project/jni/application/testmidi/AndroidData/ballfield2.zip new file mode 100644 index 000000000..655e4ce19 Binary files /dev/null and b/project/jni/application/testmidi/AndroidData/ballfield2.zip differ diff --git a/project/jni/application/testmidi/ballfield.cpp b/project/jni/application/testmidi/ballfield.cpp new file mode 100644 index 000000000..07804984b --- /dev/null +++ b/project/jni/application/testmidi/ballfield.cpp @@ -0,0 +1,750 @@ +/* + * "Ballfield" + * + * (C) David Olofson , 2002, 2003 + * + * This software is released under the terms of the GPL. + * + * Contact author for permission if you want to use this + * software, or work derived from it, under other terms. + */ + +#include +#include +#include +#include +#include +#include + +#include "SDL.h" +#include "SDL_image.h" +#include "SDL_mixer.h" + + +/*---------------------------------------------------------- + Definitions... +----------------------------------------------------------*/ +#define SCREEN_W 320 +#define SCREEN_H 240 + +#define BALLS 300 + +#define COLORS 2 + +typedef struct +{ + Sint32 x, y, z; /* Position */ + Uint32 c; /* Color */ +} point_t; + + +/* + * Ballfield + */ +typedef struct +{ + point_t points[BALLS]; + SDL_Rect *frames; + SDL_Surface *gfx[COLORS]; + int use_alpha; +} ballfield_t; + + +/* + * Size of the biggest ball image in pixels + * + * Balls are scaled down and *packed*, one pixel + * smaller for each frame down to 1x1. The actual + * image width is (obviously...) the same as the + * width of the first frame. + */ +#define BALL_W 32 +#define BALL_H 32 + + + + +/*---------------------------------------------------------- + General tool functions +----------------------------------------------------------*/ + +/* + * Bump areas of low and high alpha to 0% or 100% + * respectively, just in case the graphics contains + * "alpha noise". + */ +SDL_Surface *clean_alpha(SDL_Surface *s) +{ + SDL_Surface *work; + SDL_Rect r; + Uint32 *pixels; + int pp; + int x, y; + + work = SDL_CreateRGBSurface(SDL_SWSURFACE, s->w, s->h, + 32, 0xff000000, 0x00ff0000, 0x0000ff00, + 0x000000ff); + if(!work) + return NULL; + + r.x = r.y = 0; + r.w = s->w; + r.h = s->h; + if(SDL_BlitSurface(s, &r, work, NULL) < 0) + { + SDL_FreeSurface(work); + return NULL; + } + + SDL_LockSurface(work); + pixels = (Uint32 *)work->pixels; + pp = work->pitch / sizeof(Uint32); + for(y = 0; y < work->h; ++y) + for(x = 0; x < work->w; ++x) + { + Uint32 pix = pixels[y*pp + x]; + switch((pix & 0xff) >> 4) + { + case 0: + pix = 0x00000000; + break; + default: + break; + case 15: + pix |= 0xff; + break; + } + pixels[y*pp + x] = pix; + } + SDL_UnlockSurface(work); + + return work; +} + + +/* + * Load and convert an antialiazed, zoomed set of sprites. + */ +SDL_Surface *load_zoomed(char *name, int alpha) +{ + SDL_Surface *sprites; + SDL_Surface *temp = IMG_Load(name); + if(!temp) + return NULL; + + /* + sprites = temp; + SDL_SetAlpha(sprites, 0, 255); + temp = clean_alpha(sprites); + SDL_FreeSurface(sprites); + */ + if(!temp) + { + fprintf(stderr, "Could not clean alpha!\n"); + return NULL; + } + + if(alpha) + { + SDL_SetAlpha(temp, 0, SDL_ALPHA_OPAQUE); + sprites = SDL_DisplayFormatAlpha(temp); + } + else + { + SDL_SetColorKey(temp, SDL_SRCCOLORKEY, + SDL_MapRGB(temp->format, 0, 0, 0)); + sprites = SDL_DisplayFormat(temp); + } + SDL_FreeSurface(temp); + + return sprites; +} + + +void print_num(SDL_Surface *dst, SDL_Surface *font, int x, int y, float value) +{ + char buf[16]; + int val = (int)(value * 10.0); + int pos, p = 0; + SDL_Rect from; + + /* Sign */ + if(val < 0) + { + buf[p++] = 10; + val = -val; + } + + /* Integer part */ + pos = 10000000; + while(pos > 1) + { + int num = val / pos; + val -= num * pos; + pos /= 10; + if(p || num) + buf[p++] = num; + } + + /* Decimals */ + if(val / pos) + { + buf[p++] = 11; + while(pos > 0) + { + int num = val / pos; + val -= num * pos; + pos /= 10; + buf[p++] = num; + } + } + + /* Render! */ + from.y = 0; + from.w = 7; + from.h = 10; + for(pos = 0; pos < p; ++pos) + { + SDL_Rect to; + to.x = x + pos * 7; + to.y = y; + from.x = buf[pos] * 7; + SDL_BlitSurface(font, &from, dst, &to); + } +} + +void print_num_hex(SDL_Surface *dst, SDL_Surface *font, int x, int y, unsigned val) +{ + char buf[8]; + int pos, p = 0; + SDL_Rect from; + + //val = htonl(val); // Big-endian + + /* Render! */ + from.y = 0; + from.w = 7; + from.h = 10; + for(pos = 0; pos < 8; ++pos) + { + SDL_Rect to; + to.x = 8 * 7 - (x + pos * 7); // Little-endian number wrapped backwards + to.y = y; + from.x = ( ( val >> (pos * 4) ) & 0xf ) * 7; + SDL_BlitSurface(font, &from, dst, &to); + } +} + +/*---------------------------------------------------------- + ballfield_t functions +----------------------------------------------------------*/ + +ballfield_t *ballfield_init(void) +{ + int i; + ballfield_t *bf = (ballfield_t *)calloc(sizeof(ballfield_t), 1); + if(!bf) + return NULL; + for(i = 0; i < BALLS; ++i) + { + bf->points[i].x = rand() % 0x20000; + bf->points[i].y = rand() % 0x20000; + bf->points[i].z = 0x20000 * i / BALLS; + if(rand() % 100 > 80) + bf->points[i].c = 1; + else + bf->points[i].c = 0; + } + return bf; +} + + +void ballfield_free(ballfield_t *bf) +{ + int i; + for(i = 0; i < COLORS; ++i) + SDL_FreeSurface(bf->gfx[i]); +} + + +static int ballfield_init_frames(ballfield_t *bf) +{ + int i, j; + /* + * Set up source rects for all frames + */ + bf->frames = (SDL_Rect *)calloc(sizeof(SDL_Rect), bf->gfx[0]->w); + if(!bf->frames) + { + fprintf(stderr, "No memory for frame rects!\n"); + return -1; + } + for(j = 0, i = 0; i < bf->gfx[0]->w; ++i) + { + bf->frames[i].x = 0; + bf->frames[i].y = j; + bf->frames[i].w = bf->gfx[0]->w - i; + bf->frames[i].h = bf->gfx[0]->w - i; + j += bf->gfx[0]->w - i; + } + return 0; +} + + +int ballfield_load_gfx(ballfield_t *bf, char *name, unsigned int color) +{ + if(color >= COLORS) + return -1; + + bf->gfx[color] = load_zoomed(name, bf->use_alpha); + if(!bf->gfx[color]) + return -2; + + if(!bf->frames) + return ballfield_init_frames(bf); + + return 0; +} + + +void ballfield_move(ballfield_t *bf, Sint32 dx, Sint32 dy, Sint32 dz) +{ + int i; + for(i = 0; i < BALLS; ++i) + { + bf->points[i].x += dx; + bf->points[i].x &= 0x1ffff; + bf->points[i].y += dy; + bf->points[i].y &= 0x1ffff; + bf->points[i].z += dz; + bf->points[i].z &= 0x1ffff; + } +} + + +void ballfield_render(ballfield_t *bf, SDL_Surface *screen) +{ + int i, j, z; + + /* + * Find the ball with the highest Z. + */ + z = 0; + j = 0; + for(i = 0; i < BALLS; ++i) + { + if(bf->points[i].z > z) + { + j = i; + z = bf->points[i].z; + } + } + + /* + * Render all balls in back->front order. + */ + for(i = 0; i < BALLS; ++i) + { + SDL_Rect r; + int f; + z = bf->points[j].z; + z += 50; + f = ((bf->frames[0].w << 12) + 100000) / z; + f = bf->frames[0].w - f; + if(f < 0) + f = 0; + else if(f > bf->frames[0].w - 1) + f = bf->frames[0].w - 1; + z >>= 7; + z += 1; + r.x = (bf->points[j].x - 0x10000) / z; + r.y = (bf->points[j].y - 0x10000) / z; + r.x += (screen->w - bf->frames[f].w) >> 1; + r.y += (screen->h - bf->frames[f].h) >> 1; + SDL_BlitSurface(bf->gfx[bf->points[j].c], + &bf->frames[f], screen, &r); + if(--j < 0) + j = BALLS - 1; + } +} + + + +/*---------------------------------------------------------- + Other rendering functions +----------------------------------------------------------*/ + +/* + * Draw tiled background image with offset. + */ +void tiled_back(SDL_Surface *back, SDL_Surface *screen, int xo, int yo) +{ + /* + int x, y; + SDL_Rect r; + if(xo < 0) + xo += back->w*(-xo/back->w + 1); + if(yo < 0) + yo += back->h*(-yo/back->h + 1); + xo %= back->w; + yo %= back->h; + for(y = -yo; y < screen->h; y += back->h) + for(x = -xo; x < screen->w; x += back->w) + { + r.x = x; + r.y = y; + SDL_BlitSurface(back, NULL, screen, &r); + } + */ + SDL_Rect r; + xo %= back->w/8; + yo %= back->h/8; + r.x = xo - back->w/2 + screen->w/2; + r.y = yo - back->h/2 + screen->h/2; + r.w = back->w; + r.h = back->h; + SDL_BlitSurface(back, NULL, screen, &r); +} + +#pragma GCC push_options +#pragma GCC optimize ("O0") +extern "C" unsigned misaligned_mem_access(unsigned value, unsigned shift); + +unsigned misaligned_mem_access(unsigned value, unsigned shift) +{ + volatile unsigned *iptr = NULL; + volatile char *cptr = NULL; + volatile unsigned ret = 0; + +#if defined(__GNUC__) +# if defined(__i386__) + /* Enable Alignment Checking on x86 */ + __asm__("pushf\norl $0x40000,(%esp)\npopf"); +# elif defined(__x86_64__) + /* Enable Alignment Checking on x86_64 */ + __asm__("pushf\norl $0x40000,(%rsp)\npopf"); +# endif +#endif + + /* malloc() always provides aligned memory */ + cptr = (volatile char *)malloc(sizeof(unsigned) + 10); + + /* Increment the pointer by one, making it misaligned */ + iptr = (volatile unsigned *) (cptr + shift); + + /* Dereference it as an int pointer, causing an unaligned access */ + /* GCC usually tries to optimize this, thus our test succeeds when it should fail, if we remove "volatile" specifiers */ + *iptr = value; + //memcpy( &ret, iptr, sizeof(unsigned) ); + ret = *iptr; + /* + *((volatile char *)(&ret) + 0) = cptr[shift+0]; + *((volatile char *)(&ret) + 1) = cptr[shift+1]; + *((volatile char *)(&ret) + 2) = cptr[shift+2]; + *((volatile char *)(&ret) + 3) = cptr[shift+3]; + */ + free((void *)cptr); + + return ret; +} +#pragma GCC pop_options + +/*---------------------------------------------------------- + main() +----------------------------------------------------------*/ + +extern "C" void unaligned_test(unsigned * data, unsigned * target); +extern "C" unsigned val0, val1, val2, val3, val4; + +unsigned val0 = 0x01234567, val1, val2, val3; + + +int main(int argc, char* argv[]) +{ + ballfield_t *balls; + SDL_Surface *screen; + SDL_Surface *temp_image; + SDL_Surface *back, *logo, *font, *font_hex; + SDL_Event event; + int bpp = 16, + flags = 0, + alpha = 1; + int x_offs = 0, y_offs = 0; + long tick, + last_tick, + last_avg_tick; + double t = 0; + float dt; + int i; + float fps = 0.0; + int fps_count = 0; + int fps_start = 0; + float x_speed, y_speed, z_speed; + Mix_Music *music = NULL; + + SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK); + + atexit(SDL_Quit); + + if(Mix_OpenAudio(44100, AUDIO_S16, 2, 8192)) + { + fprintf(stderr, "Failed to open audio\n"); + exit(1); + } + if((music = Mix_LoadMUS("modern_motion.mid")) == NULL) + { + fprintf(stderr, "Failed to load music file modern_motion.mid\n"); + exit(1); + } + Mix_PlayMusic(music, -1); + + + screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, bpp, flags); + if(!screen) + { + fprintf(stderr, "Failed to open screen!\n"); + exit(-1); + } + + SDL_WM_SetCaption("Ballfield", "Ballfield"); + if(flags & SDL_FULLSCREEN) + SDL_ShowCursor(0); + + balls = ballfield_init(); + if(!balls) + { + fprintf(stderr, "Failed to create ballfield!\n"); + exit(-1); + } + + /* + * Load and prepare balls... + */ + balls->use_alpha = alpha; + if( ballfield_load_gfx(balls, "blueball.png", 0) + || + ballfield_load_gfx(balls, "redball.png", 1) ) + { + fprintf(stderr, "Could not load balls!\n"); + exit(-1); + } + + /* + * Load background image + */ + temp_image = IMG_Load("sun.gif"); + if(!temp_image) + { + fprintf(stderr, "Could not load background!\n"); + exit(-1); + } + back = SDL_DisplayFormat(temp_image); + SDL_FreeSurface(temp_image); + + /* + * Load logo + */ + temp_image = SDL_LoadBMP("logo.bmp"); + if(!temp_image) + { + fprintf(stderr, "Could not load logo!\n"); + exit(-1); + } + SDL_SetColorKey(temp_image, SDL_SRCCOLORKEY, + SDL_MapRGB(temp_image->format, 255, 0, 255)); + logo = SDL_DisplayFormat(temp_image); + SDL_FreeSurface(temp_image); + + /* + * Load font + */ + temp_image = SDL_LoadBMP("font7x10.bmp"); + if(!temp_image) + { + fprintf(stderr, "Could not load font!\n"); + exit(-1); + } + SDL_SetColorKey(temp_image, SDL_SRCCOLORKEY, + SDL_MapRGB(temp_image->format, 255, 0, 255)); + font = SDL_DisplayFormat(temp_image); + SDL_FreeSurface(temp_image); + + temp_image = SDL_LoadBMP("font7x10-hex.bmp"); + if(!temp_image) + { + fprintf(stderr, "Could not load hex font!\n"); + exit(-1); + } + SDL_SetColorKey(temp_image, SDL_SRCCOLORKEY, + SDL_MapRGB(temp_image->format, 255, 0, 255)); + font_hex = SDL_DisplayFormat(temp_image); + SDL_FreeSurface(temp_image); + + last_avg_tick = last_tick = SDL_GetTicks(); + + enum { MAX_POINTERS = 16, PTR_PRESSED = 4 }; + int touchPointers[MAX_POINTERS][5]; + + memset(touchPointers, 0, sizeof(touchPointers)); + SDL_Joystick * joysticks[MAX_POINTERS+1]; + for(i=0; i>11, y_offs>>11); + + /* Ballfield */ + ballfield_render(balls, screen); + + /* Logo */ + r.x = 2; + r.y = 2; + SDL_BlitSurface(logo, NULL, screen, &r); + + /* FPS counter */ + if(tick > fps_start + 1000) + { + fps = (float)fps_count * 1000.0 / (tick - fps_start); + fps_count = 0; + fps_start = tick; + + *((unsigned char *)(&val0) + 0) += 1; + *((unsigned char *)(&val0) + 1) += 1; + *((unsigned char *)(&val0) + 2) += 1; + *((unsigned char *)(&val0) + 3) += 1; + } + // MISALIGNED MEMORY ACCESS HERE! However all the devices that I have won't report it and won't send a signal or write to the /proc/kmsg, + // despite the /proc/cpu/alignment flag set. + val1 = misaligned_mem_access(val0, 1); + val2 = misaligned_mem_access(val0, 2); + val3 = misaligned_mem_access(val0, 3); + /* + print_num_hex(screen, font_hex, 0, 40, val0); + print_num_hex(screen, font_hex, 0, 60, val1); + print_num_hex(screen, font_hex, 0, 80, val2); + print_num_hex(screen, font_hex, 0, 100, val3); + */ + + print_num(screen, font, screen->w-37, screen->h-12, fps); + ++fps_count; + + for(i=0; i