Added SDL 1.3 multitouch support via SDL_FINGERDOWN/UP/MOTION events
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@@ -125,6 +125,7 @@ SdlCompat_AcceleratedSurface *SurfaceDB::getSurface( string fn ) {
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void SurfaceDB::reloadAllSurfacesToVideoMemory()
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{
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__android_log_print(ANDROID_LOG_ERROR, "Alien Blaster", "Reloading all video surfaces" );
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for( StringSurfaceMap::iterator it = surfaceDB.begin(); it != surfaceDB.end(); it++ )
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{
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SdlCompat_ReloadSurfaceToVideoMemory( it->second.first, loadSurfaceInternal( it->first, it->second.second ) );
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