Fixed incorrect SD card location for install paths
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@@ -8,6 +8,7 @@ import android.view.MotionEvent;
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import android.view.KeyEvent;
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import android.view.Window;
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import android.view.WindowManager;
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import android.os.Environment;
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import android.widget.TextView;
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import org.apache.http.client.methods.*;
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@@ -149,7 +150,7 @@ class DataDownloader extends Thread
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//Status.setText( "Connecting to " + Globals.DataDownloadUrl );
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outFilesDir = Parent.getFilesDir().getAbsolutePath();
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if( Globals.DownloadToSdcard )
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outFilesDir = "/sdcard/app-data/" + Globals.class.getPackage().getName();
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outFilesDir = Environment.getExternalStorageDirectory().getAbsolutePath() + "/app-data/" + Globals.class.getPackage().getName();
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DownloadComplete = false;
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this.start();
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}
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@@ -48,8 +48,6 @@ class Globals {
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public static int AppTouchscreenKeyboardKeysAmountAutoFire = 1;
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// Phone-specific config
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// It will download app data to /sdcard/alienblaster if set to true,
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// otherwise it will download it to /data/data/de.schwardtnet.alienblaster/files
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public static boolean DownloadToSdcard = true;
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public static boolean PhoneHasTrackball = false;
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public static boolean PhoneHasArrowKeys = false;
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@@ -17,6 +17,7 @@ import android.view.MotionEvent;
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import android.view.KeyEvent;
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import android.view.Window;
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import android.view.WindowManager;
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import android.os.Environment;
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import android.widget.TextView;
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import java.lang.Thread;
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@@ -211,7 +212,10 @@ class DemoRenderer extends GLSurfaceView_SDL.Renderer {
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// Tweak video thread priority, if user selected big audio buffer
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if(Globals.AudioBufferConfig >= 2)
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Thread.currentThread().setPriority( (Thread.NORM_PRIORITY + Thread.MIN_PRIORITY) / 2 ); // Lower than normal
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nativeInit(Globals.CommandLine); // Calls main() and never returns, hehe - we'll call eglSwapBuffers() from native code
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nativeInit( Globals.DownloadToSdcard ?
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Environment.getExternalStorageDirectory().getAbsolutePath() + "/app-data/" + Globals.class.getPackage().getName() :
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context.getFilesDir().getAbsolutePath(),
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Globals.CommandLine); // Calls main() and never returns, hehe - we'll call eglSwapBuffers() from native code
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System.exit(0); // The main() returns here - I don't bother with deinit stuff, just terminate process
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}
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@@ -264,7 +268,7 @@ class DemoRenderer extends GLSurfaceView_SDL.Renderer {
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};
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private native void nativeInitJavaCallbacks();
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private native void nativeInit(String CommandLine);
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private native void nativeInit(String CurrentPath, String CommandLine);
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private native void nativeResize(int w, int h, int keepAspectRatio);
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private native void nativeDone();
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private native void nativeGlContextLost();
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