glshim updated, added latest changes by ptitSeb
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@@ -111,6 +111,16 @@ const char* PrintEnum(GLenum what) {
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p(GL_QUADS);
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p(GL_QUAD_STRIP);
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p(GL_POLYGON);
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// texgen
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p(GL_S);
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p(GL_T);
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p(GL_Q);
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p(GL_TEXTURE_GEN_MODE);
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p(GL_OBJECT_LINEAR);
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p(GL_EYE_LINEAR);
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p(GL_SPHERE_MAP);
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p(GL_NORMAL_MAP);
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p(GL_REFLECTION_MAP);
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default:
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sprintf(fallback, "0x%04X", what);
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}
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