CG builds against SDL 2.0 so far. I guess Java needs to be checked now..
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@@ -139,10 +139,10 @@ RedefinedKeysScreenKb="LCTRL LALT SPACE RETURN"
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RedefinedKeysScreenKbNames="LCTRL LALT SPACE RETURN"
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# On-screen keys theme
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# 1 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)
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# 2 = Simple Theme by Beholder (white, with gamepad joystick)
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# 3 = Sun by Sirea (yellow, with round joystick)
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# 4 = Keen by Gerstrong (multicolor, with round joystick)
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# 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)
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# 1 = Simple Theme by Beholder (white, with gamepad joystick)
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# 2 = Sun by Sirea (yellow, with round joystick)
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# 3 = Keen by Gerstrong (multicolor, with round joystick)
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TouchscreenKeysTheme=4
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# Redefine gamepad keys to SDL keysyms, button order is:
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@@ -208,7 +208,7 @@ AppBuildExclude=''
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AppCmdline=''
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# Here you may type readme text, which will be shown during startup. Format is:
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# Text in English, use \\\\n to separate lines^de:Text in Deutsch^ru:Text in Russian, and so on (that's four backslashes, nice isn't it?)
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# Text in English, use \\\\\\\\n to separate lines^de:Text in Deutsch^ru:Text in Russian, and so on (that's four backslashes, nice isn't it?)
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ReadmeText='^You may press "Home" now - the data will be downloaded in background'
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# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens
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