CG builds against SDL 2.0 so far. I guess Java needs to be checked now..

This commit is contained in:
Gerhard Stein
2013-10-11 07:12:48 +02:00
parent b5889b81a0
commit a46d956d7e
5 changed files with 7 additions and 1029 deletions

View File

@@ -139,10 +139,10 @@ RedefinedKeysScreenKb="LCTRL LALT SPACE RETURN"
RedefinedKeysScreenKbNames="LCTRL LALT SPACE RETURN"
# On-screen keys theme
# 1 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)
# 2 = Simple Theme by Beholder (white, with gamepad joystick)
# 3 = Sun by Sirea (yellow, with round joystick)
# 4 = Keen by Gerstrong (multicolor, with round joystick)
# 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)
# 1 = Simple Theme by Beholder (white, with gamepad joystick)
# 2 = Sun by Sirea (yellow, with round joystick)
# 3 = Keen by Gerstrong (multicolor, with round joystick)
TouchscreenKeysTheme=4
# Redefine gamepad keys to SDL keysyms, button order is:
@@ -208,7 +208,7 @@ AppBuildExclude=''
AppCmdline=''
# Here you may type readme text, which will be shown during startup. Format is:
# Text in English, use \\\\n to separate lines^de:Text in Deutsch^ru:Text in Russian, and so on (that's four backslashes, nice isn't it?)
# Text in English, use \\\\\\\\n to separate lines^de:Text in Deutsch^ru:Text in Russian, and so on (that's four backslashes, nice isn't it?)
ReadmeText='^You may press "Home" now - the data will be downloaded in background'
# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens