cleanup
git-svn-id: https://clonekeenplus.svn.sourceforge.net/svnroot/clonekeenplus/cgenius/trunk@142 4df4b0f3-56ce-47cb-b001-ed939b7d65a6
This commit is contained in:
@@ -291,8 +291,6 @@ void CGame::preallocateCKP(stCloneKeenPlus *pCKP)
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demomode = DEMO_NODEMO;
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demomode = DEMO_NODEMO;
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current_demo = 1;
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current_demo = 1;
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memset(&pCKP->Control, 0, sizeof(stControl));
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pCKP->Joystick = NULL;
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pCKP->Joystick = NULL;
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acceleratemode = 0;
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acceleratemode = 0;
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@@ -48,7 +48,7 @@ bool CGraphics::allocScrollBufmem(void)
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if (g_pVideoDriver->getZoomValue() > 1)
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if (g_pVideoDriver->getZoomValue() > 1)
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{
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{
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g_pLogFile->ftextOut("allocmem(): allocating %d bytes for blit buffer...", blitbuf_memsize);
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g_pLogFile->ftextOut("allocmem(): allocating %d bytes for blit buffer...", blitbuf_memsize);
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blitbuffer = (unsigned char*) malloc(blitbuf_memsize);
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blitbuffer = new unsigned char[blitbuf_memsize];
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if (!blitbuffer)
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if (!blitbuffer)
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{
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{
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g_pLogFile->ftextOut(RED,"Failure<br>");
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g_pLogFile->ftextOut(RED,"Failure<br>");
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@@ -63,12 +63,12 @@ void CGraphics::freemem(void)
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{
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{
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if (scrollbuffer)
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if (scrollbuffer)
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{
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{
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delete[] scrollbuffer;
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delete[] scrollbuffer; scrollbuffer = NULL;
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g_pLogFile->ftextOut(BLACK,true," Scrollbuffer memory released to system.<br>");
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g_pLogFile->ftextOut(BLACK,true," Scrollbuffer memory released to system.<br>");
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}
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}
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if (blitbuffer)
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if (blitbuffer)
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{
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{
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free(blitbuffer);
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delete[] blitbuffer; blitbuffer = NULL;
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g_pLogFile->ftextOut(BLACK,true," Blitbuffer memory released to system.<br>");
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g_pLogFile->ftextOut(BLACK,true," Blitbuffer memory released to system.<br>");
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}
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}
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}
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}
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@@ -219,10 +219,9 @@ void gameloop(stCloneKeenPlus *pCKP)
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HighScoreTable = new CHighScores(pCKP);
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HighScoreTable = new CHighScores(pCKP);
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bool extras[4];
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bool extras[4] = {false,false,false,false};
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// check inventory or saved cities
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// check inventory or saved cities
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memset(extras,false,4*sizeof(bool));
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if(pCKP->Control.levelcontrol.episode == 1)
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if(pCKP->Control.levelcontrol.episode == 1)
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{
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{
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if(player[0].inventory.HasJoystick)
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if(player[0].inventory.HasJoystick)
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@@ -592,8 +591,6 @@ int initgamefirsttime(stCloneKeenPlus *pCKP, int s)
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map.firsttime = 1;
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map.firsttime = 1;
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memset(player, 0, sizeof(player));
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for(i=0;i<MAX_LEVELS;i++)
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for(i=0;i<MAX_LEVELS;i++)
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pCKP->Control.levelcontrol.levels_completed[i] = 0;
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pCKP->Control.levelcontrol.levels_completed[i] = 0;
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@@ -3,6 +3,7 @@
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#include <string>
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#include <string>
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#include <SDL.h>
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#include <SDL.h>
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#include <cstdlib>
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#define MAX_COMMANDS 8
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#define MAX_COMMANDS 8
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#define MAX_SOUND_LENGTH 1024
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#define MAX_SOUND_LENGTH 1024
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@@ -11,7 +12,7 @@
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#define MAX_NUMBER_OF_FILES 100
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#define MAX_NUMBER_OF_FILES 100
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typedef struct stDisplay
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struct stDisplay
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{
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{
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unsigned int Width;
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unsigned int Width;
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unsigned int Height;
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unsigned int Height;
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@@ -21,15 +22,18 @@ typedef struct stDisplay
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short Filtermode;
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short Filtermode;
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short Zoom;
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short Zoom;
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unsigned short FrameSkip;
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unsigned short FrameSkip;
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} stDisplay;
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typedef struct stDevice
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// as long as we only have POD
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stDisplay() { memset(this, 0, sizeof(stDisplay)); }
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};
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struct stDevice
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{
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{
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SDL_Joystick *Joystick;
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SDL_Joystick *Joystick;
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SDL_Event Event;
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SDL_Event Event;
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} stDevice;
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};
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typedef struct stLevelControl
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struct stLevelControl
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{
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{
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// level control
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// level control
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int command; // used to give a command to playgame_levelmanager()
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int command; // used to give a command to playgame_levelmanager()
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@@ -57,18 +61,23 @@ typedef struct stLevelControl
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unsigned int level_done, level_done_timer;
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unsigned int level_done, level_done_timer;
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unsigned int level_finished_by; // index of player that finished level
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unsigned int level_finished_by; // index of player that finished level
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unsigned int exitXpos;
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unsigned int exitXpos;
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} stLevelControl;
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// as long as we only have POD
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stLevelControl() { memset(this, 0, sizeof(stLevelControl)); }
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};
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typedef struct stControl
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struct stControl
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{
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{
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short eseq; // see only the ending sequence
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bool eseq; // see only the ending sequence
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short dtm; // go direct to map.
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bool dtm; // go direct to map.
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short storyboard; // go to storyboard
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bool storyboard; // go to storyboard
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short skipstarting; // Skip Startmenu, Intro and Mainmenu.
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bool skipstarting; // Skip Startmenu, Intro and Mainmenu.
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stLevelControl levelcontrol;
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stLevelControl levelcontrol;
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} stControl;
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stControl() : eseq(false), dtm(false), storyboard(false), skipstarting(false) {}
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};
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struct stGameData
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struct stGameData
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{
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{
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@@ -8,50 +8,52 @@
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* Author: gerstrong
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* Author: gerstrong
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*/
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*/
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#ifndef __CG_DIALIG_H__
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#define __CG_DIALIG_H__
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#include <vector>
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#include <string>
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#define STARTER_SAVE 1
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#define STARTER_SAVE 1
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#define STARTER_ESCAPE 2
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#define STARTER_ESCAPE 2
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#define STARTER_SOUNDOPT 3
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#define STARTER_SOUNDOPT 3
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#define STARTER_DISPLAYOPT 4
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#define STARTER_DISPLAYOPT 4
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#define STARTER_GAMEOPT 5
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#define STARTER_GAMEOPT 5
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typedef struct stTextLine
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struct stTextLine
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{
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{
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char *Text;
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std::string Text;
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short ID; // items are orded by ID
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short ID; // items are orded by ID
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} stTextLine;
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};
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typedef struct stSeparator
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struct stSeparator
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{
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{
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short ID; // items are orded by ID
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short ID; // items are orded by ID
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} stSeparator;
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};
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typedef struct stOptionSwitch
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struct stOptionSwitch
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{
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{
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char *Name;
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char *Name;
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char **Option;
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char **Option;
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short selected;
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short selected;
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short numSel;
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short numSel;
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short ID; // items are orded by ID
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short ID; // items are orded by ID
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} stOptionSwitch;
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};
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typedef struct stStarterSwitch
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struct stStarterSwitch
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{
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{
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char *Name;
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std::string Name;
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int numFunctionToLaunch;
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int numFunctionToLaunch;
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short ID; // items are sorted by IDs
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short ID; // items are sorted by IDs
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} stStarterSwitch;
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};
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typedef struct stDlgStruct // imagine every substructure as typical control
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struct stDlgStruct // imagine every substructure as typical control
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{
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{
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stTextLine *TextLine;
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std::vector<std::string> TextLine;
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stOptionSwitch *OptionSwitch;
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std::vector<stOptionSwitch> OptionSwitch;
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stStarterSwitch *StarterSwitch;
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std::vector<stStarterSwitch> StarterSwitch;
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stSeparator *Separator;
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std::vector<stSeparator> Separator;
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};
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short num_TextLines;
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#endif
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short num_OptionSwitches;
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short num_StarterSwitch;
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short num_Separators;
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} stDlgStruct;
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104
src/keen.h
104
src/keen.h
@@ -119,15 +119,15 @@ typedef struct stMap
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#define BDOWN 4
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#define BDOWN 4
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#define BLEFT 5
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#define BLEFT 5
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typedef struct stBitmap
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struct stBitmap
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{
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{
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int xsize;
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int xsize;
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int ysize;
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int ysize;
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unsigned char *bmptr;
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unsigned char *bmptr;
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char name[9];
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char name[9];
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} stBitmap;
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};
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typedef struct stSprite
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struct stSprite
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{
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{
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char xsize, ysize;
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char xsize, ysize;
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unsigned char imgdata[64][64];
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unsigned char imgdata[64][64];
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@@ -135,9 +135,9 @@ typedef struct stSprite
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// bounding box for hit detection
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// bounding box for hit detection
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unsigned int bboxX1, bboxY1;
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unsigned int bboxX1, bboxY1;
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unsigned int bboxX2, bboxY2;
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unsigned int bboxX2, bboxY2;
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} stSprite;
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};
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typedef struct stInventory
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struct stInventory
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{
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{
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unsigned long score;
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unsigned long score;
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unsigned long extralifeat;
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unsigned long extralifeat;
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@@ -153,7 +153,7 @@ typedef struct stInventory
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unsigned char HasFuel;
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unsigned char HasFuel;
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unsigned char HasBattery;
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unsigned char HasBattery;
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unsigned char HasVacuum;
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unsigned char HasVacuum;
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} stInventory;
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};
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// for strings loaded from "strings.dat"
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// for strings loaded from "strings.dat"
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#define MAX_STRINGS 100
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#define MAX_STRINGS 100
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@@ -169,7 +169,7 @@ struct stString
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};
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};
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/* Structs used for different enemies data, these are in a union */
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/* Structs used for different enemies data, these are in a union */
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typedef struct stYorpData
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struct stYorpData
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{
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{
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unsigned char state;
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unsigned char state;
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@@ -180,8 +180,9 @@ typedef struct stYorpData
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signed int yorpdie_inertia_y;
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signed int yorpdie_inertia_y;
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unsigned char movedir;
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unsigned char movedir;
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} stYorpData;
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};
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typedef struct stGargData
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struct stGargData
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{
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{
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unsigned char state;
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unsigned char state;
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@@ -194,8 +195,9 @@ typedef struct stGargData
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unsigned char movedir;
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unsigned char movedir;
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unsigned char detectedPlayer, detectedPlayerIndex;
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unsigned char detectedPlayer, detectedPlayerIndex;
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} stGargData;
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};
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typedef struct stVortData
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struct stVortData
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{
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{
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unsigned char state;
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unsigned char state;
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@@ -218,8 +220,9 @@ typedef struct stVortData
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int JumpLeftFrame;
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int JumpLeftFrame;
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int DyingFrame;
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int DyingFrame;
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int DeadFrame;
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int DeadFrame;
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} stVortData;
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};
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typedef struct stBearData
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struct stBearData
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{
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{
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unsigned char state;
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unsigned char state;
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@@ -232,8 +235,9 @@ typedef struct stBearData
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unsigned int running;
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unsigned int running;
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int dist_traveled;
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int dist_traveled;
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} stBearData;
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};
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typedef struct stButlerData
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struct stButlerData
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{
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{
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unsigned char state;
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unsigned char state;
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unsigned char timer,animtimer;
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unsigned char timer,animtimer;
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@@ -241,8 +245,9 @@ typedef struct stButlerData
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unsigned int dist_traveled;
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unsigned int dist_traveled;
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unsigned char movedir;
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unsigned char movedir;
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} stButlerData;
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};
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typedef struct stTankData
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struct stTankData
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{
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{
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unsigned char state;
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unsigned char state;
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@@ -264,8 +269,9 @@ typedef struct stTankData
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unsigned int firetimes;
|
unsigned int firetimes;
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unsigned int timetillcanfire;
|
unsigned int timetillcanfire;
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unsigned int timetillcanfirecauseonsamelevel;
|
unsigned int timetillcanfirecauseonsamelevel;
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} stTankData;
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};
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typedef struct stRayData
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struct stRayData
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{
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{
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char state;
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char state;
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char direction;
|
char direction;
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@@ -280,20 +286,23 @@ typedef struct stRayData
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|
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// for earth chunks
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// for earth chunks
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int baseframe;
|
int baseframe;
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} stRayData;
|
};
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typedef struct stDoorData
|
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||||||
|
struct stDoorData
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{
|
{
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char timer;
|
char timer;
|
||||||
char distance_traveled;
|
char distance_traveled;
|
||||||
} stDoorData;
|
};
|
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typedef struct stIceChunk
|
|
||||||
|
struct stIceChunk
|
||||||
{
|
{
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||||||
char movedir;
|
char movedir;
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||||||
char state;
|
char state;
|
||||||
unsigned int originalX, originalY;
|
unsigned int originalX, originalY;
|
||||||
int timer;
|
int timer;
|
||||||
} stIceChunk;
|
};
|
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typedef struct stTeleportData
|
|
||||||
|
struct stTeleportData
|
||||||
{
|
{
|
||||||
char animtimer;
|
char animtimer;
|
||||||
char animframe;
|
char animframe;
|
||||||
@@ -312,17 +321,18 @@ typedef struct stTeleportData
|
|||||||
|
|
||||||
char fadeamt;
|
char fadeamt;
|
||||||
char fadetimer;
|
char fadetimer;
|
||||||
} stTeleportData;
|
};
|
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typedef struct stRopeData
|
|
||||||
|
struct stRopeData
|
||||||
{
|
{
|
||||||
char state;
|
char state;
|
||||||
int droptimer;
|
int droptimer;
|
||||||
int droptimes;
|
int droptimes;
|
||||||
int stoneX, stoneY;
|
int stoneX, stoneY;
|
||||||
int vortboss;
|
int vortboss;
|
||||||
} stRopeData;
|
};
|
||||||
|
|
||||||
typedef struct stWalkerData
|
struct stWalkerData
|
||||||
{
|
{
|
||||||
unsigned char state;
|
unsigned char state;
|
||||||
|
|
||||||
@@ -333,9 +343,9 @@ typedef struct stWalkerData
|
|||||||
|
|
||||||
unsigned char walkdir;
|
unsigned char walkdir;
|
||||||
unsigned char kickedplayer[MAX_PLAYERS];
|
unsigned char kickedplayer[MAX_PLAYERS];
|
||||||
} stWalkerData;
|
};
|
||||||
|
|
||||||
typedef struct stPlatformData
|
struct stPlatformData
|
||||||
{
|
{
|
||||||
unsigned char state;
|
unsigned char state;
|
||||||
unsigned char animframe;
|
unsigned char animframe;
|
||||||
@@ -344,9 +354,9 @@ typedef struct stPlatformData
|
|||||||
|
|
||||||
unsigned char movedir;
|
unsigned char movedir;
|
||||||
unsigned char kickedplayer[MAX_PLAYERS];
|
unsigned char kickedplayer[MAX_PLAYERS];
|
||||||
} stPlatformData;
|
};
|
||||||
|
|
||||||
typedef struct stSEData
|
struct stSEData
|
||||||
{
|
{
|
||||||
unsigned int type;
|
unsigned int type;
|
||||||
|
|
||||||
@@ -360,9 +370,9 @@ typedef struct stSEData
|
|||||||
unsigned int frame;
|
unsigned int frame;
|
||||||
int mx,my;
|
int mx,my;
|
||||||
int blowx,blowy;
|
int blowx,blowy;
|
||||||
} stSEData;
|
};
|
||||||
|
|
||||||
typedef struct stBabyData
|
struct stBabyData
|
||||||
{
|
{
|
||||||
char state;
|
char state;
|
||||||
char dir;
|
char dir;
|
||||||
@@ -373,9 +383,9 @@ typedef struct stBabyData
|
|||||||
|
|
||||||
char walkframe;
|
char walkframe;
|
||||||
int walktimer;
|
int walktimer;
|
||||||
} stBabyData;
|
};
|
||||||
|
|
||||||
typedef struct stFoobData
|
struct stFoobData
|
||||||
{
|
{
|
||||||
char state;
|
char state;
|
||||||
char dir;
|
char dir;
|
||||||
@@ -385,9 +395,9 @@ typedef struct stFoobData
|
|||||||
int OffOfSameLevelTime;
|
int OffOfSameLevelTime;
|
||||||
int spooktimer;
|
int spooktimer;
|
||||||
int SpookedByWho;
|
int SpookedByWho;
|
||||||
} stFoobData;
|
};
|
||||||
|
|
||||||
typedef struct stNinjaData
|
struct stNinjaData
|
||||||
{
|
{
|
||||||
char state;
|
char state;
|
||||||
char dir;
|
char dir;
|
||||||
@@ -401,7 +411,7 @@ typedef struct stNinjaData
|
|||||||
int KickMoveTimer;
|
int KickMoveTimer;
|
||||||
int isdying;
|
int isdying;
|
||||||
int dietimer;
|
int dietimer;
|
||||||
} stNinjaData;
|
};
|
||||||
|
|
||||||
typedef struct stMotherData
|
typedef struct stMotherData
|
||||||
{
|
{
|
||||||
@@ -644,7 +654,7 @@ typedef struct stAnimTile
|
|||||||
#define SCROLLTRIGGERDOWN 114
|
#define SCROLLTRIGGERDOWN 114
|
||||||
|
|
||||||
// this structure contains all the variables used by a player
|
// this structure contains all the variables used by a player
|
||||||
typedef struct stPlayer
|
struct stPlayer
|
||||||
{
|
{
|
||||||
// these coordinates are CSFed
|
// these coordinates are CSFed
|
||||||
unsigned long x;
|
unsigned long x;
|
||||||
@@ -726,7 +736,9 @@ typedef struct stPlayer
|
|||||||
unsigned int ankhtime, ankhshieldobject;
|
unsigned int ankhtime, ankhshieldobject;
|
||||||
|
|
||||||
stInventory inventory;
|
stInventory inventory;
|
||||||
} stPlayer;
|
|
||||||
|
stPlayer() { memset(this, 0, sizeof(stPlayer)); }
|
||||||
|
};
|
||||||
|
|
||||||
typedef struct stShipQueue
|
typedef struct stShipQueue
|
||||||
{
|
{
|
||||||
@@ -845,7 +857,7 @@ typedef struct stShipQueue
|
|||||||
#include "keenext.h"
|
#include "keenext.h"
|
||||||
#include "sdl/CSettings.h"
|
#include "sdl/CSettings.h"
|
||||||
|
|
||||||
typedef struct stCloneKeenPlus
|
struct stCloneKeenPlus
|
||||||
{
|
{
|
||||||
stCommand Command[MAX_COMMANDS];
|
stCommand Command[MAX_COMMANDS];
|
||||||
SDL_Joystick *Joystick;
|
SDL_Joystick *Joystick;
|
||||||
@@ -857,7 +869,11 @@ typedef struct stCloneKeenPlus
|
|||||||
stOption Option[NUM_OPTIONS];
|
stOption Option[NUM_OPTIONS];
|
||||||
unsigned short numGames;
|
unsigned short numGames;
|
||||||
unsigned short shutdown;
|
unsigned short shutdown;
|
||||||
}stCloneKeenPlus;
|
|
||||||
|
stCloneKeenPlus() : Joystick(NULL), GameData(NULL), numGames(0), shutdown(SHUTDOWN_NONE) {
|
||||||
|
memset(&Event, 0, sizeof(Event));
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
// keen.c
|
// keen.c
|
||||||
void playgame_levelmanager(stCloneKeenPlus *pCKP);
|
void playgame_levelmanager(stCloneKeenPlus *pCKP);
|
||||||
|
|||||||
@@ -360,14 +360,6 @@ int mainmenu(stCloneKeenPlus *pCKP,int defaultopt)
|
|||||||
return selection;
|
return selection;
|
||||||
}
|
}
|
||||||
|
|
||||||
void initialiazeDlgStruct(stDlgStruct *pDlgStruct)
|
|
||||||
{
|
|
||||||
pDlgStruct->OptionSwitch = (stOptionSwitch*) malloc(pDlgStruct->num_OptionSwitches*sizeof(stOptionSwitch));
|
|
||||||
pDlgStruct->Separator = (stSeparator*) malloc(pDlgStruct->num_Separators*sizeof(stSeparator));
|
|
||||||
pDlgStruct->StarterSwitch = (stStarterSwitch*) malloc(pDlgStruct->num_StarterSwitch*sizeof(stStarterSwitch));
|
|
||||||
pDlgStruct->TextLine = (stTextLine*) malloc(pDlgStruct->num_TextLines*sizeof(stTextLine));
|
|
||||||
}
|
|
||||||
|
|
||||||
int getDifficulty(stCloneKeenPlus *pCKP)
|
int getDifficulty(stCloneKeenPlus *pCKP)
|
||||||
{
|
{
|
||||||
CDialog *DifficultyMenu;
|
CDialog *DifficultyMenu;
|
||||||
|
|||||||
Reference in New Issue
Block a user