SDL: removed filtering from relative mouse touch input, becasue it makes input laggy

This commit is contained in:
Sergii Pylypenko
2020-01-06 21:04:45 +02:00
parent 74283b9a01
commit a1f3b803f3
6 changed files with 16 additions and 15 deletions

View File

@@ -81,7 +81,7 @@ CompatibilityHacksForceScreenUpdate=n
# Application does not call SDL_Flip() or SDL_UpdateRects() after mouse click (ScummVM and all Amiga emulators do that) -
# force screen update by moving mouse cursor a little after each click (y) or (n)
CompatibilityHacksForceScreenUpdateMouseClick=y
CompatibilityHacksForceScreenUpdateMouseClick=n
# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
CompatibilityHacksStaticInit=n