SDL: clang support in setEnvironment scripts, set CLANG=1 envvar for it to work, you will also need to include -latomic to your libs for ARM builds

This commit is contained in:
Sergii Pylypenko
2016-06-28 22:18:38 +03:00
parent 7ce07f5bc0
commit a1da75bb25
20 changed files with 195 additions and 182 deletions

View File

@@ -16,7 +16,7 @@ if [ "$1" = "armeabi-v7a" ]; then (
) || exit 1
fi
env NO_SHARED_LIBS=1 V=1 ../setEnvironment-$1.sh make -C vm -j8 PLATFORM=android ARCH=$1 USE_LOCAL_HEADERS=0 BUILD_MISSIONPACK=0 || exit 1
#env NO_SHARED_LIBS=1 V=1 ../setEnvironment-$1.sh make -C vm -j8 PLATFORM=android ARCH=$1 USE_LOCAL_HEADERS=0 BUILD_MISSIONPACK=0 || exit 1
# Do not generate shared game logic libs - QVM files are used instead
# ../setEnvironment-armeabi.sh sh -c "cd vm/build/release-android-$1/baseq3 && \$STRIP --strip-unneeded *.so && zip ../../../../AndroidData/binaries.zip *.so"