WARNING: SDL 1.3 won't compile! All SDL events now pushed from main SDL thread - this fixes some GFX problems in point-and-click games like OpenTTD.

This commit is contained in:
pelya
2010-11-24 20:03:25 +02:00
parent 35feddc7f8
commit a0cc34138b
11 changed files with 400 additions and 201 deletions

View File

@@ -5,7 +5,7 @@ AppName="ViceC64"
AppFullName=org.viceteam.sdl
ScreenOrientation=h
InhibitSuspend=n
AppDataDownloadUrl="Data files size is 1 Mb|http://anddev.at.ua/data/vice-data.zip?attredirects=0&d=1"
AppDataDownloadUrl="Data size is 1 Mb|vice-data.zip"
SdlVideoResize=y
SdlVideoResizeKeepAspect=n
NeedDepthBuffer=n
@@ -17,17 +17,17 @@ AppUsesJoystick=n
AppHandlesJoystickSensitivity=n
AppUsesMultitouch=n
NonBlockingSwapBuffers=n
RedefinedKeys="LALT RETURN KP_PLUS KP_MINUS LCTRL"
AppTouchscreenKeyboardKeysAmount=3
RedefinedKeys="LCTRL RETURN KP_PLUS KP_MINUS LCTRL"
AppTouchscreenKeyboardKeysAmount=4
AppTouchscreenKeyboardKeysAmountAutoFire=0
MultiABI=n
AppVersionCode=12001
AppVersionName="2.2.01"
AppVersionCode=22001
AppVersionName="svn23185"
CompiledLibraries="jpeg png"
CustomBuildScript=y
AppCflags=''
AppLdflags=''
AppSubdirsBuild=''
AppUseCrystaXToolchain=n
AppCmdline='/sdcard/app-data/org.viceteam.sdl/vice -sdlcustomw 480 -sdlcustomh 320 -sdllimitmode 1 -menukey 306'
AppCmdline='/sdcard/app-data/org.viceteam.sdl/vice -sdlcustomw 320 -sdlcustomh 240 -sdllimitmode 1 -menukey 306'
ReadmeText='^You may press "Home" now - the data will be downloaded in background'