WARNING: SDL 1.3 won't compile! All SDL events now pushed from main SDL thread - this fixes some GFX problems in point-and-click games like OpenTTD.

This commit is contained in:
pelya
2010-11-24 20:03:25 +02:00
parent 35feddc7f8
commit a0cc34138b
11 changed files with 400 additions and 201 deletions

View File

@@ -25,9 +25,9 @@ AppVersionCode=100
AppVersionName="1.0.0"
CompiledLibraries="sdl_net sdl_mixer sdl_image sdl_ttf png intl"
CustomBuildScript=n
AppCflags='-fexceptions -finline-functions -O2 -DWITH_ZLIB -DWITH_MIXER -DWITH_NET -DWITH_XML -DWITH_IMAGE -DWITH_TTF -DAI_EMPTY'
AppCflags='-finline-functions -O2 -DWITH_ZLIB -DWITH_MIXER -DWITH_NET -DWITH_XML -DWITH_IMAGE -DWITH_TTF -DAI_EMPTY'
AppLdflags=''
AppSubdirsBuild='fheroes2/src/engine/* fheroes2/src/fheroes2/* fheroes2/src/xmlccwrap/*'
AppUseCrystaXToolchain=y
AppUseCrystaXToolchain=n
AppCmdline='fheroes2 -d'
ReadmeText='^You may press "Home" now - the data will be downloaded in background'