WARNING: SDL 1.3 won't compile! All SDL events now pushed from main SDL thread - this fixes some GFX problems in point-and-click games like OpenTTD.
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@@ -25,9 +25,9 @@ AppVersionCode=100
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AppVersionName="1.0.0"
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CompiledLibraries="sdl_net sdl_mixer sdl_image sdl_ttf png intl"
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CustomBuildScript=n
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AppCflags='-fexceptions -finline-functions -O2 -DWITH_ZLIB -DWITH_MIXER -DWITH_NET -DWITH_XML -DWITH_IMAGE -DWITH_TTF -DAI_EMPTY'
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AppCflags='-finline-functions -O2 -DWITH_ZLIB -DWITH_MIXER -DWITH_NET -DWITH_XML -DWITH_IMAGE -DWITH_TTF -DAI_EMPTY'
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AppLdflags=''
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AppSubdirsBuild='fheroes2/src/engine/* fheroes2/src/fheroes2/* fheroes2/src/xmlccwrap/*'
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AppUseCrystaXToolchain=y
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AppUseCrystaXToolchain=n
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AppCmdline='fheroes2 -d'
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ReadmeText='^You may press "Home" now - the data will be downloaded in background'
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