Updated TODO
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@@ -75,6 +75,10 @@ CompatibilityHacksSlowCompatibleEventQueue=n
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# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL
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CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=
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# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects.
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# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n)
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CompatibilityHacksProperUsageOfSDL_UpdateRects=
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# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user
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AppUsesMouse=y
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@@ -84,6 +88,9 @@ AppNeedsTwoButtonMouse=n
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# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
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ShowMouseCursor=n
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# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)
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GenerateSubframeTouchEvents=
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# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
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ForceRelativeMouseMode=n
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@@ -138,6 +145,13 @@ RedefinedKeysScreenKb="RETURN SPACE"
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# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu
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RedefinedKeysScreenKbNames="RETURN SPACE"
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# On-screen keys theme
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# 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)
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# 1 = Simple Theme by Beholder (white, with gamepad joystick)
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# 2 = Sun by Sirea (yellow, with round joystick)
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# 3 = Keen by Gerstrong (multicolor, with round joystick)
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TouchscreenKeysTheme=2
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# Redefine gamepad keys to SDL keysyms, button order is:
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# A B X Y L1 R1 L2 R2 LThumb RThumb
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RedefinedKeysGamepad="RETURN ESCAPE SPACE SPACE"
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@@ -157,16 +171,16 @@ FirstStartMenuOptions=''
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# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices,
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# but .apk size is 2x bigger (y) / (n) / (x86) / (all)
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MultiABI=n
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MultiABI=all
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# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
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AppMinimumRAM=0
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# Application version code (integer)
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AppVersionCode=1404
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AppVersionCode=1405
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# Application user-visible version name (string)
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AppVersionName="1.4.04"
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AppVersionName="1.4.05"
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# Reset SDL config when updating application to the new version (y) / (n)
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ResetSdlConfigForThisVersion=n
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