again another MacOSX launcher

git-svn-id: https://clonekeenplus.svn.sourceforge.net/svnroot/clonekeenplus/cgenius/trunk@90 4df4b0f3-56ce-47cb-b001-ed939b7d65a6
This commit is contained in:
albertzeyer
2009-07-22 16:01:25 +00:00
parent 9013c869ea
commit 9846a8fb18

View File

@@ -1,282 +1,166 @@
// Mac OS X SDL Code
// Used to register our program, import SDL, and hand off the rest of the code to the game
// No support for Mac OS Leopard or higher as of yet...
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
Feel free to customize this file to suit your needs
*/
#import <SDL/SDL.h>
#import <Cocoa/Cocoa.h> // Needed
#import <sys/param.h> // for MAXPATHLEN
#import <Cocoa/Cocoa.h>
#import <SDL.h>
#import <sys/param.h> /* for MAXPATHLEN */
#import <unistd.h>
@interface SDLMain : NSObject
@end
// To avoid warnings, we declare
// it ourselves here.
@interface NSApplication(SDL_Missing_Methods)
- (void)setAppleMenu:(NSMenu *)menu;
@end
// Used to determine whether we use SDLMain.nib or not, in this case
// we want to use our own interface file instead, to be changed later..
#define SDL_USE_NIB_FILE 0
/* Use this flag to determine whether we use CPS (docking) or not */
#define SDL_USE_CPS 1
#if SDL_USE_CPS
// Portions of CPS.h
typedef struct CPSProcessSerNum
{
UInt32 lo;
UInt32 hi;
} CPSProcessSerNum;
extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
#endif // SDL_USE_CPS
static int gArgc;
static char **gArgv;
static BOOL gFinderLaunch; // See if the app had been launched by the finder
static BOOL gFinderLaunch;
static void addArgument(const char *value)
{
if(!gArgc)
gArgv = (char **)malloc(sizeof(*gArgv));
else
gArgv = (char **)realloc(gArgv, sizeof(*gArgv) * (gArgc + 1));
gArgc++;
gArgv[gArgc - 1] = (char *)malloc(sizeof(char) * (strlen(value) + 1));
strcpy(gArgv[gArgc - 1], value);
}
static NSString *getApplicationName(void)
{
NSDictionary *dict;
NSString *appName = NULL;
// Determine the application name
dict = ( NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
if (dict)
appName = [dict objectForKey: @"CFBundleName"];
if (![appName length])
appName = [[NSProcessInfo processInfo] processName];
return appName;
}
#if SDL_USE_NIB_FILE
// A helper category for NSString
@interface NSString (ReplaceSubString)
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
/* An internal Apple class used to setup Apple menus */
@interface NSAppleMenuController:NSObject {}
- (void)controlMenu:(NSMenu *)aMenu;
@end
#endif
@interface SDLApplication : NSApplication
@end
@implementation SDLApplication
// Invoked from the Quit menu item
/* Invoked from the Quit menu item */
- (void)terminate:(id)sender
{
(void)sender;
// Post a SDL_QUIT event
/* Post a SDL_QUIT event */
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
}
@end
// The main class of the application, the application's delegate
/* The main class of the application, the application's delegate */
@implementation SDLMain
// Set the working directory to the .app's parent directory
/* Set the working directory to the .app's parent directory */
- (void) setupWorkingDirectory:(BOOL)shouldChdir
{
char parentdir[MAXPATHLEN];
char *c;
strncpy ( parentdir, gArgv[0], sizeof(parentdir) );
c = (char*) parentdir;
while (*c != '\0') /* go to end */
c++;
while (*c != '/') /* back up to parent */
c--;
*c++ = '\0'; /* cut off last part (binary name) */
if (shouldChdir)
{
char parentdir[MAXPATHLEN];
CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
if (CFURLGetFileSystemRepresentation(url2, true, (UInt8 *)parentdir, MAXPATHLEN))
{
assert ( chdir (parentdir) == 0 ); // chdir to the binary app's parent
}
CFRelease(url);
CFRelease(url2);
assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */
assert ( chdir ("../../../") == 0 ); /* chdir to the .app's parent */
}
}
#if SDL_USE_NIB_FILE
// Fix menu to contain the real app name instead of "SDL App"
- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
{
NSRange aRange;
NSEnumerator *enumerator;
NSMenuItem *menuItem;
aRange = [[aMenu title] rangeOfString:@"SDL App"];
if (aRange.length != 0)
[aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];
enumerator = [[aMenu itemArray] objectEnumerator];
while ((menuItem = [enumerator nextObject]))
{
aRange = [[menuItem title] rangeOfString:@"SDL App"];
if (aRange.length != 0)
[menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
if ([menuItem hasSubmenu])
[self fixMenu:[menuItem submenu] withAppName:appName];
}
[ aMenu sizeToFit ];
}
#else
static void setApplicationMenu(void)
void setupAppleMenu(void)
{
/* warning: this code is very odd */
NSAppleMenuController *appleMenuController;
NSMenu *appleMenu;
NSMenuItem *menuItem;
NSString *title;
NSString *appName;
NSMenuItem *appleMenuItem;
appName = getApplicationName();
appleMenuController = [[NSAppleMenuController alloc] init];
appleMenu = [[NSMenu alloc] initWithTitle:@""];
appleMenuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[appleMenuItem setSubmenu:appleMenu];
// Add menu items
title = [@"About " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Hide " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Quit " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
// Put menu into the menubar
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[menuItem setSubmenu:appleMenu];
[[NSApp mainMenu] addItem:menuItem];
// Tell the application object that this is now the application menu
[NSApp setAppleMenu:appleMenu];
// Finally give up our references to the objects
/* yes, we do need to add it and then remove it --
if you don't add it, it doesn't get displayed
if you don't remove it, you have an extra, titleless item in the menubar
when you remove it, it appears to stick around
very, very odd */
[[NSApp mainMenu] addItem:appleMenuItem];
[appleMenuController controlMenu:appleMenu];
[[NSApp mainMenu] removeItem:appleMenuItem];
[appleMenu release];
[menuItem release];
[appleMenuItem release];
}
// Create a window menu
static void setupWindowMenu(void)
/* Create a window menu */
void setupWindowMenu(void)
{
NSMenu *windowMenu;
NSMenuItem *windowMenuItem;
NSMenuItem *menuItem;
NSMenu *windowMenu;
NSMenuItem *windowMenuItem;
NSMenuItem *menuItem;
windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
// "Minimize" item
/* "Minimize" item */
menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
[windowMenu addItem:menuItem];
[menuItem release];
// Put menu into the menubar
/* Put menu into the menubar */
windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
[windowMenuItem setSubmenu:windowMenu];
[[NSApp mainMenu] addItem:windowMenuItem];
// Tell the application object that this is now the window menu
/* Tell the application object that this is now the window menu */
[NSApp setWindowsMenu:windowMenu];
// Finally give up our references to the objects
/* Finally give up our references to the objects */
[windowMenu release];
[windowMenuItem release];
}
// Replacement for NSApplicationMain
static void CustomApplicationMain (int argc, char **argv)
/* Replacement for NSApplicationMain */
void CustomApplicationMain (int argc, char** argv)
{
(void)argc;
(void)argv;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDLMain *sdlMain;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDLMain *sdlMain;
// Ensure the application object is initialised
/* Ensure the application object is initialised */
[SDLApplication sharedApplication];
#if SDL_USE_CPS
{
CPSProcessSerNum PSN;
// Tell the dock about us
if (!CPSGetCurrentProcess(&PSN))
if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
if (!CPSSetFrontProcess(&PSN))
[SDLApplication sharedApplication];
}
#endif // SDL_USE_CPS
// Set up the menubar
/* Set up the menubar */
[NSApp setMainMenu:[[NSMenu alloc] init]];
setApplicationMenu();
setupAppleMenu();
setupWindowMenu();
// Create SDLMain and make it the app delegate
/* Create SDLMain and make it the app delegate */
sdlMain = [[SDLMain alloc] init];
[NSApp setDelegate:sdlMain];
// Start the main event loop
/* Start the main event loop */
[NSApp run];
[sdlMain release];
[pool release];
}
#endif
/* Called when the internal event loop has just started running */
- (void) applicationDidFinishLaunching: (NSNotification *) note
{
int status;
/* Set the working directory to the .app's parent directory */
[self setupWorkingDirectory:gFinderLaunch];
/* Hand off to main application code */
status = SDL_main (gArgc, gArgv);
/* We're done, thank you for playing */
exit(status);
}
- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
{
(void)theApplication;
//addArgument("-iwad");
//addArgument([filename cString]); // Deprecated in Mac OS Leopard
return YES;
}
// Called when the internal event loop has just started running
- (void) applicationDidFinishLaunching: (NSNotification *) note
{
(void)note;
int status;
// Set the working directory to the .app's parent directory
[self setupWorkingDirectory:gFinderLaunch];
#if SDL_USE_NIB_FILE
// Set the main menu to contain the real app name instead of "SDL App"
[self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
#endif
//setenv("SRB2PATH", [[[NSBundle mainBundle] resourcePath] cString], 1); // Deprecated Mac OS Leopard
// Hand off to main application code
status = SDL_main (gArgc, gArgv);
// We're done, thanks for playing
exit(status);
printf("Requested opening file\n");
return NO;
}
@end
@@ -294,27 +178,27 @@ static void CustomApplicationMain (int argc, char **argv)
bufferSize = selfLen + aStringLen - aRange.length;
buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar));
// Get first part into buffer
/* Get first part into buffer */
localRange.location = 0;
localRange.length = aRange.location;
[self getCharacters:buffer range:localRange];
// Get middle part into buffer
/* Get middle part into buffer */
localRange.location = 0;
localRange.length = aStringLen;
[aString getCharacters:(buffer+aRange.location) range:localRange];
// Get last part into buffer
/* Get last part into buffer */
localRange.location = aRange.location + aRange.length;
localRange.length = selfLen - localRange.location;
[self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
// Build output string
/* Build output string */
result = [NSString stringWithCharacters:buffer length:bufferSize];
NSDeallocateMemoryPages(buffer, bufferSize);
return result;
}
@@ -327,27 +211,28 @@ static void CustomApplicationMain (int argc, char **argv)
#endif
// Main entry point to the game - shouldn't be SDL_main
/* Main entry point to executable - should *not* be SDL_main! */
int main (int argc, char **argv)
{
// Copy the arguments into a global variable
// This is passed if we are launched by double-clicking
/* Copy the arguments into a global variable */
int i;
/* This is passed if we are launched by double-clicking */
if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
gArgc = 1;
gFinderLaunch = YES;
gFinderLaunch = YES;
} else {
gArgc = argc;
gFinderLaunch = NO;
gFinderLaunch = NO;
}
gArgv = argv;
gArgv = (char**) malloc (sizeof(*gArgv) * (gArgc+1));
assert (gArgv != NULL);
for (i = 0; i < gArgc; i++)
gArgv[i] = argv[i];
gArgv[i] = NULL;
#if SDL_USE_NIB_FILE
[SDLApplication poseAsClass:[NSApplication class]];
NSApplicationMain (argc, argv);
#else
CustomApplicationMain (argc, argv);
#endif
return 0;
}