feat: Allow multiple full app names
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@@ -50,6 +50,12 @@ source ./AndroidAppSettings.cfg
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var=""
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if [ -n "${APP_FULL_NAME}" ]; then
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echo ${APP_FULL_NAME}
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AppFullName="${APP_FULL_NAME}"
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CHANGED=1
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fi
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if [ "$CompatibilityHacks" = y ]; then
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SwVideoMode=y
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fi
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@@ -165,7 +171,7 @@ AppVersionCode=$AppVersionCode
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# Application user-visible version name (string)
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AppVersionName="$AppVersionName"
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# Specify path to download application data in zip archive in the form "Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...
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# Specify path to download application data in zip archive in the form "Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
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# If you'll start Description with '!' symbol it will be enabled by default, '!!' will also hide the entry from the menu, so it cannot be disabled
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# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped
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# If the URL does not contain 'http://' or 'https://', it is treated as file from 'project/jni/application/src/AndroidData' dir -
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@@ -173,14 +179,6 @@ AppVersionName="$AppVersionName"
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# You can specify Google Play expansion files in the form 'obb:main.12345' or 'obb:patch.12345' where 12345 is the app version for the obb file
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# You can mount expansion files created with jobb tool if you put 'mnt:main.12345' or 'mnt:patch.12345'
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# The mount directory will be returned by calling getenv("ANDROID_OBB_MOUNT_DIR")
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# Android app bundles do not support .obb files, they use asset packs instead.
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# This app project includes one pre-configured install-time asset pack.
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# To put your data into asset pack, copy it to the directory AndroidData/assetpack
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# and run changeAppSettings.sh. The asset pack zip archive will be returned by
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# getenv("ANDROID_ASSET_PACK_PATH"), this call will return NULL if the asset pack is not installed.
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# You can put "assetpack" keyword to AppDataDownloadUrl, the code will check
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# if the asset pack is installed and will not download the data from other URLs.
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# You can extract files from the asset pack the same way you extract files from the app assets.
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# You can use .zip.xz archives for better compression, but you need to add 'lzma' to CompiledLibraries
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# Generate .zip.xz files like this: zip -0 -r data.zip your-data/* ; xz -8 data.zip
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AppDataDownloadUrl="$AppDataDownloadUrl"
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@@ -192,7 +190,7 @@ ResetSdlConfigForThisVersion=$ResetSdlConfigForThisVersion
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DeleteFilesOnUpgrade="$DeleteFilesOnUpgrade"
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# Here you may type readme text, which will be shown during startup. Format is:
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# Text in English, use \\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/
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# Text in English, use \\\\\\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/
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ReadmeText='$ReadmeText' | sed 's/\\\\n/\\\\\\\\n/g'
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# libSDL version to use (1.2/2)
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@@ -232,7 +230,7 @@ SdlVideoResize=$SdlVideoResize
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# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n)
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SdlVideoResizeKeepAspect=$SdlVideoResizeKeepAspect
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Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
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# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
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InhibitSuspend=$InhibitSuspend
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# Create Android service, so the app is less likely to be killed while in background
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@@ -411,7 +409,7 @@ RedefinedKeysThirdGamepad="$RedefinedKeysThirdGamepad"
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# Redefine keys for the fourth gamepad, same as the first gamepad if not set:
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RedefinedKeysFourthGamepad="$RedefinedKeysFourthGamepad"
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"# How long to show startup menu button, in msec, 0 to disable startup menu
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# How long to show startup menu button, in msec, 0 to disable startup menu
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StartupMenuButtonTimeout=$StartupMenuButtonTimeout
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# Menu items to hide from startup menu, available menu items (SDL 1.2 only):
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@@ -442,7 +440,8 @@ MultiABI='$MultiABI'
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# Optional shared libraries to compile - removing some of them will save space
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# MP3 patents are expired, but libmad license is GPL, not LGPL
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rep 'Available' project/jni/SettingsTemplate.mk
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# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
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# rep 'Available' project/jni/SettingsTemplate.mk
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CompiledLibraries="$CompiledLibraries"
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# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n)
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