SDL: Replaced Apache HTTP with HttpURLConnection, to decrease app size and number of dependencies
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@@ -17,7 +17,7 @@ AppVersionName="0.7.0.10"
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# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped
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# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -
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# these files are put inside .apk package by build system
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# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS
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# You can specify Google Play expansion files in the form 'obb:main.12345' or 'obb:patch.12345' where 12345 is the app version, first associated with the file
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AppDataDownloadUrl="!!640x480 graphics (160 Mb)|:packages/hires2x.uqm:http://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/uqm-hd-hires2x_0.2.uqm/download^1280x960 graphics (360 Mb)|:packages/hires4x.uqm:http://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/uqm-hd-hires4x_0.2.uqm/download^!UQM music remix pack (240 Mb)|:addons/uqm-remix.uqm:http://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/uqm-remix.uqm/download^3DO music (20 Mb)|:addons/uqm-0.7.0-3domusic.uqm:http://sourceforge.net/projects/sc2/files/UQM/0.7/uqm-0.7.0-3domusic.uqm/download^!English voice pack (150 Mb)|:addons/uqm-0.7.0-voice.uqm:http://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/uqm-hd-voice_0.2.uqm/download^Japanese voice pack (130 Mb)|:addons/uqm-0.7.0-voice.uqm:http://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/uqm-hd-voice-jp_0.2.uqm/download^Russian translation|:addons/lang/shadow-content/lang.zip:http://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/translations/2/russian2.zip/download^Deutsch translation|:addons/lang/shadow-content/lang.zip:http://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/translations/2/deutsch.zip/download^Spanish translation|:addons/lang/shadow-content/lang.zip:http://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/translations/2/spanish.zip/download^Slovak translation|:addons/lang/shadow-content/lang.zip:http://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/translations/2/slovak.zip/download^Finnish translation|:addons/lang/shadow-content/lang.zip:http://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/translations/2/finnish.zip/download^!!Game data|data.zip^!!Game data|:packages/uqm-content.uqm:http://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/uqm-hd-content_0.2.uqm/download"
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# Reset SDL config when updating application to the new version (y) / (n)
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@@ -36,9 +36,6 @@ LibSdlVersion=1.2
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# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
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ScreenOrientation=h
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# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
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InhibitSuspend=n
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# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
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# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
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VideoDepthBpp=24
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@@ -53,6 +50,9 @@ NeedStencilBuffer=n
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# you need this option only if you're developing 3-d app (y) or (n)
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NeedGles2=n
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# Use glshim library for provide OpenGL 1.x functionality to OpenGL ES accelerated cards (y) or (n)
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UseGlshim=
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# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL,
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# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)
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SwVideoMode=y
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@@ -63,9 +63,19 @@ SdlVideoResize=y
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# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n)
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SdlVideoResizeKeepAspect=n
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# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
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InhibitSuspend=n
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# Create Android service, so the app is less likely to be killed while in background
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CreateService=
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# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -
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# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n)
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CompatibilityHacks=n
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CompatibilityHacksForceScreenUpdate=n
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# Application does not call SDL_Flip() or SDL_UpdateRects() after mouse click (ScummVM and all Amiga emulators do that) -
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# force screen update by moving mouse cursor a little after each click (y) or (n)
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CompatibilityHacksForceScreenUpdateMouseClick=y
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# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
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CompatibilityHacksStaticInit=n
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@@ -73,6 +83,14 @@ CompatibilityHacksStaticInit=n
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# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n)
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CompatibilityHacksTextInputEmulatesHwKeyboard=n
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# Built-in text input keyboards with custom layouts for emulators, requires CompatibilityHacksTextInputEmulatesHwKeyboard=y
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# 0 or empty - standard Android keyboard
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# 1 - Simple QWERTY keyboard, no function keys, no arrow keys
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# 2 - Commodore 64 keyboard
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# 3 - Amiga keyboard
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# 4 - Atari800 keyboard
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TextInputKeyboard=
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# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n)
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CompatibilityHacksPreventAudioChopping=n
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@@ -99,33 +117,54 @@ AppUsesMouse=n
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# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n)
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AppNeedsTwoButtonMouse=n
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# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n)
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# If you disable it, swiping with two fingers will send mouse wheel events
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RightMouseButtonLongPress=
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# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
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ShowMouseCursor=n
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# Screen follows mouse cursor, when it's covered by soft keyboard, this works only in software video mode (y) or (n)
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ScreenFollowsMouse=
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# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)
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GenerateSubframeTouchEvents=
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# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
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ForceRelativeMouseMode=n
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# Application needs arrow keys (y) or (n), will show on-screen dpad/joystick (y) or (n)
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# Show on-screen dpad/joystick, that will act as arrow keys (y) or (n)
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AppNeedsArrowKeys=n
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# On-screen dpad/joystick will appear under finger when it touches the screen (y) or (n)
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# Joystick always follows finger, so moving mouse requires touching the screen with other finger
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FloatingScreenJoystick=
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# Application needs text input (y) or (n), enables button for text input on screen
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AppNeedsTextInput=n
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# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1
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# This will disable AppNeedsArrowKeys option
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AppUsesJoystick=y
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# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)
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AppUsesSecondJoystick=y
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# Application uses third on-screen joystick, as SDL joystick 0 axes 20-21 (y)/(n)
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AppUsesThirdJoystick=
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# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7
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AppUsesAccelerometer=n
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# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4
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AppUsesGyroscope=n
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# Application uses orientation sensor (y) or (n), reported as joystick 1 axes 8-10
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AppUsesOrientationSensor=
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# Use gyroscope to move mouse cursor (y) or (n), it eats battery, and can be disabled in settings, do not use with AppUsesGyroscope setting
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MoveMouseWithGyroscope=
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# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
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AppUsesMultitouch=n
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@@ -137,6 +176,9 @@ AppRecordsAudio=n
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# Application needs to access SD card. If your data files are bigger than 5 Mb, enable it. (y) / (n)
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AccessSdCard=
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# Application needs Internet access. If you disable it, you'll have to bundle all your data files inside .apk (y) / (n)
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AccessInternet=
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# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)
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ImmersiveMode=
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@@ -156,9 +198,6 @@ RedefinedKeys="RETURN RSHIFT NO_REMAP NO_REMAP RCTRL F10"
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# Number of virtual keyboard keys (currently 6 is maximum)
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AppTouchscreenKeyboardKeysAmount=6
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# Number of virtual keyboard keys that support autofire (currently 2 is maximum)
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AppTouchscreenKeyboardKeysAmountAutoFire=0
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# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)
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RedefinedKeysScreenKb="RCTRL RSHIFT END PAGEUP PAGEDOWN W UNKNOWN UNKNOWN UNKNOWN UNKNOWN"
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@@ -166,10 +205,16 @@ RedefinedKeysScreenKb="RCTRL RSHIFT END PAGEUP PAGEDOWN W UNKNOWN UNKNOWN UNKNOW
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RedefinedKeysScreenKbNames="Fire Secondary_weapon Thrust Player_2_fire Player_2_secondary_weapon Player_2_thrust"
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# On-screen keys theme
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# 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)
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# 1 = Simple Theme by Beholder (white, with gamepad joystick)
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# 0 = Ultimate Droid by Sean Stieber (green, with cross joystick)
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# 1 = Simple Theme by Beholder (white, with cross joystick)
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# 2 = Sun by Sirea (yellow, with round joystick)
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# 3 = Keen by Gerstrong (multicolor, with round joystick)
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# 4 = Retro by Santiago Radeff (red/white, with cross joystick)
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# 5 = GameBoy from RetroArch
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# 6 = PlayStation from RetroArch
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# 7 = SuperNintendo from RetroArch
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# 8 = DualShock from RetroArch
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# 9 = Nintendo64 from RetroArch
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TouchscreenKeysTheme=2
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# Redefine gamepad keys to SDL keysyms, button order is:
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@@ -180,22 +225,25 @@ RedefinedKeysGamepad="RCTRL RSHIFT END ESCAPE RCTRL PAGEUP RSHIFT PAGEDOWN END W
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StartupMenuButtonTimeout=3000
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# Menu items to hide from startup menu, available menu items:
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# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
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# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.CommandlineConfig SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout SettingsMenuKeyboard.ScreenKeyboardAdvanced
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HiddenMenuOptions=''
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# Menu items to show at startup - this is Java code snippet, leave empty for default
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# new SettingsMenuMisc.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new SettingsMenuMouse.DisplaySizeConfig(true) : new SettingsMenu.DummyMenu()), new SettingsMenuMisc.OptionalDownloadConfig(true), new SettingsMenuMisc.GyroscopeCalibration()
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# Available menu items:
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# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
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# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.CommandlineConfig SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout SettingsMenuKeyboard.ScreenKeyboardAdvanced
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FirstStartMenuOptions=''
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# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices,
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# but .apk size is 2x bigger (y) / (n) / (x86) / (all)
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MultiABI=all
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# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
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AppMinimumRAM=0
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# GCC version, 4.6 (default) or 4.8, CLANG is not supported yet
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NDK_TOOLCHAIN_VERSION=
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# Specify architectures to compile, 'all' or 'y' to compile for all architectures.
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# Available architectures: armeabi armeabi-v7a armeabi-v7a-hard x86 mips
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MultiABI='armeabi-v7a x86'
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# Optional shared libraries to compile - removing some of them will save space
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# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
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# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
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@@ -232,6 +280,9 @@ AdmobPublisherId=n
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# Your AdMob test device ID, to receive a test ad
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AdmobTestDeviceId=
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# Your AdMob banner size (BANNER/IAB_BANNER/IAB_LEADERBOARD/IAB_MRECT/IAB_WIDE_SKYSCRAPER/SMART_BANNER)
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# Your AdMob banner size (BANNER/FULL_BANNER/LEADERBOARD/MEDIUM_RECTANGLE/SMART_BANNER/WIDE_SKYSCRAPER/FULL_WIDTH:Height/Width:AUTO_HEIGHT/Width:Height)
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AdmobBannerSize=
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# Google Play Game Services application ID, required for cloud saves to work
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GooglePlayGameServicesId=
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