Added support for gamepad kays remapping to AndroidAppSettings.cfg
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@@ -136,7 +136,7 @@ extern DECLSPEC int SDLCALL SDL_IsScreenKeyboardShown(void *unused);
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/* Remap SDL keycodes returned by gamepad buttons.
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Pass the SDLK_ constants, or 0 to leave old value.
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On OUYA: O = A, U = X, Y = Y, A = B */
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extern DECLSPEC void SDLCALL SDL_ANDROID_SetGamepadKeymap(int A, int B, int X, int Y, int L1, int R1, int L2, int R2, int LT, int RT);
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extern DECLSPEC void SDLCALL SDL_ANDROID_SetGamepadKeymap(int A, int B, int X, int Y, int L1, int R1, int L2, int R2, int LThumb, int RThumb);
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#ifdef __cplusplus
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}
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