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@@ -36,21 +36,21 @@ AppDataDownloadUrl="!!SSL certificates|:ca-certificates.crt:ca-certificates.crt"
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ResetSdlConfigForThisVersion=y
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# Delete application data files when upgrading (specify file/dir paths separated by spaces)
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DeleteFilesOnUpgrade="libsdl-DownloadFinished-0.flag"
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DeleteFilesOnUpgrade=""
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# Here you may type readme text, which will be shown during startup. Format is:
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# Text in English, use \\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/
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ReadmeText='^You may press "Home" now - the data will be downloaded in background'
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# libSDL version to use (1.2/1.3/2.0)
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LibSdlVersion=1.2
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# libSDL version to use (1.2/2)
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LibSdlVersion=2
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# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
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ScreenOrientation=h
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# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
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# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
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VideoDepthBpp=16
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VideoDepthBpp=24
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# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
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NeedDepthBuffer=n
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@@ -60,14 +60,14 @@ NeedStencilBuffer=n
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# Use GLES 2.x context
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# you need this option only if you're developing 3-d app (y) or (n)
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NeedGles2=n
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NeedGles2=y
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# Use GLES 3.x context
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# you need this option only if you're developing 3-d app (y) or (n)
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NeedGles3=
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NeedGles3=n
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# Use gl4es library for provide OpenGL 1.x functionality to OpenGL ES accelerated cards (y) or (n)
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UseGl4es=
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UseGl4es=n
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# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL,
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# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)
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@@ -91,7 +91,7 @@ CompatibilityHacksForceScreenUpdate=n
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# Application does not call SDL_Flip() or SDL_UpdateRects() after mouse click (ScummVM and all Amiga emulators do that) -
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# force screen update by moving mouse cursor a little after each click (y) or (n)
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CompatibilityHacksForceScreenUpdateMouseClick=y
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CompatibilityHacksForceScreenUpdateMouseClick=n
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# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
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CompatibilityHacksStaticInit=n
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@@ -285,13 +285,12 @@ APP_PLATFORM=
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# Specify architectures to compile, 'all' or 'y' to compile for all architectures.
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# Available architectures: armeabi-v7a arm64-v8a x86 x86_64
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MultiABI='armeabi-v7a x86 x86_64 arm64-v8a'
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MultiABI=arm64-v8a
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MultiABI='arm64-v8a'
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# Optional shared libraries to compile - removing some of them will save space
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# MP3 patents are expired, but libmad license is GPL, not LGPL
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# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
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CompiledLibraries="c++_shared sdl_image sdl_ttf glm boost_filesystem boost_system boost_date_time boost_locale icuuc icudata iconv charset crypto ssl curl openal vorbis ogg"
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CompiledLibraries="c++_shared SDL2_image glm boost_filesystem boost_system boost_date_time boost_locale icuuc icudata iconv charset crypto ssl curl openal vorbis ogg"
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# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n)
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CustomBuildScript=n
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