Cloud save: working implementation, no dialog to select your games yet
This commit is contained in:
@@ -1251,7 +1251,8 @@ BNX_BOOL saveGame( BNX_GAME *game )
|
||||
sysFPut16( game->level_count, file );
|
||||
|
||||
fclose( file );
|
||||
SDL_ANDROID_CloudSave( sysGetFullFileName( csSaveGameName ) );
|
||||
SDL_SaveBMP(SDL_GetVideoSurface(), "screenshot.bmp");
|
||||
SDL_ANDROID_CloudSave( sysGetFullFileName( csSaveGameName ), "save", "Biniax2", "savegame", "screenshot.bmp", game->moves );
|
||||
|
||||
return BNX_TRUE;
|
||||
}
|
||||
@@ -1262,7 +1263,7 @@ BNX_BOOL loadGame( BNX_GAME *game )
|
||||
BNX_INT32 i;
|
||||
BNX_INT32 j;
|
||||
|
||||
SDL_ANDROID_CloudLoad( sysGetFullFileName( csSaveGameName ) );
|
||||
SDL_ANDROID_CloudLoad( sysGetFullFileName( csSaveGameName ), "save", "Biniax2" );
|
||||
|
||||
if ( sysGetFileLen( sysGetFullFileName( csSaveGameName ) ) != cSaveFileSize )
|
||||
return BNX_FALSE;
|
||||
|
||||
Reference in New Issue
Block a user